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Monday, 23 June 2008

Call of Duty; news wrap-up [UPDATE]

There has been more CoD thrown around today than you'll find at Billingsgate Market, so we thought we'd give you a quick wrap-up to help you get all the tasty news morsels in one bite.

Firstly, Call of Duty 5 developers Treyarch say they want to make the best game ever. Call of Duty: World at War is being managed by Treyarch this time around after the phenom that was Infinity Ward's Call of Duty 4: Modern Warfare.

Call of Duty: World at War goes back to a WWII environment, much to the annoyance of many gamers, but Richard Farrelly (Treyarch's creative boss) is pitching the game high.



“We knew we had to approach the WWII genre different as it was getting a little stretch.”

“We had to hit the reset as to what people would expect from it. We took a lot of tips from the success of Modern Warfare, in terms of how they presented the game, the pacing, the different approach for the music and the way the characters speak in the game… right down to the level of maturity of the content. Which really sets a different tone for any WWII game.”

He added: “We put a lot of pressure on ourselves. But a two year cycle now enables us to test the game and make sure what goes in the game is real quality. We want to make the best game ever made.” - Robert Farrelly, Treyarch.
Whilst this news hit the streets, Mr. Farrelly teamed up with his colleague Noah Heller to inform Develop Magazine that the engine Infinity Ward developed for Call of Duty 4 is better than the Unreal engine for developers, leading to speculation that IW may licence the technology for other companies to use outside of the CoD camp.



"I’ve worked on plenty of engines in my career, including Unreal. And I’d say the big difference with this engine is how close it allows designers to get their vision into the game. You’ll be startled to see how close the concept art is to what was replicated in the game. If an artist wants to make a bottle in the game, he designs it and hits a button and a minute and a half later it is in the game." - Noah Heller, Treyarch
In addition to the various Treyarch soundbites, we also heard today from Activision that CoD: WaW (as it will be no doubt shortened to by everyone) will feature two-player split-screen co-op play modes, which will allow allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points.

[UPDATE] Activision have now revealed this will be four-player split-screen co-op, both offline and online - which is frankly even better!

As if all this news of the fifth CoD game wasn't enough, finally we were told by TalkPlaystation today that Call of Duty 6 - which will be back in the hands of Infinity Ward - could be a sci-fi shooter, propelling us far into the future of warfare. The news of this radical departure has since been removed from the TalkPlaystation website - read into that what you will. I guess we'll find out in 2009 when the CoD marketing machine winds up for the sixth installment.

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