Dylan Cuthbert on Eden and more at Ripten
Our friends over at Ripten have a great interview with Dylan Cuthbert of Q-Games.
In the piece, Dylan talks about Eden and the future of Q-Games titles. Go and check it out...
"Patrick: What are some of the ways you introduce new challenges to the player? We played one level where the gravity continually shifts– are there other surprises like that to be found?
Dylan: Yes, the gravity stage is my personal favourite, it’s something I’ve wanted to put in a game since I was about ten years old. Games are abstract so the current trend towards realism is frustrating, we need more games like Portal for example. Anyway, we have a no. of other cool gimmicks in there, and they are introduced to the player over the course of playing the game, so I shouldn’t reveal them too much as it is more fun to be surprised by them..."