PS3 Attitude

PlayStation 3 news, views, reviews and interviews from PS3 Attitude - a daily news site with bite! 100% philanthropic website - all revenues derived are donated to charity...

PS3 Attitude

Tuesday, 19 August 2008

Massive Entertainment Talks Soviet Assault on PS3

So I was thinking what should my first original piece for PS3Attitude be...I quickly came to think of Massive Entertainment and their Soviet Assault which will arrive on the PS3 later this year.

It did'nt hurt either that they happen to be situated right here in my hometown of Malmö, Sweden.

I love World in Conflict for the PC and it would be awesome if Massive could pull the same game off on consoles. I decided to try and get some answers from them on their upcoming game and here they are for your enjoyment!.

The following questions were answered by Magnus “Soundboy” Jansén, Lead Game Designer at Massive Entertainment.

Q: Hello Massive Entertainment, thank you for taking the time to answer these questions from, could you tell us briefly about whom Massive are and what you have done / are doing?

A: Massive Entertainment has been around for 11 years now, and our main game titles include Ground Control, Ground Control II and of course World in Conflict. At the moment, we’re working on the Xbox 360 and Playstation 3 release of World in Conflict, which is called World in Conflict: Soviet Assault.

Q: How did you come to the decision to develop Soviet Assault for the PS3?

A: We started to work on the console versions some 9 months before the release of the initial PC version. The decision was always to try to get it out on both the PS3 and the Xbox 360.

Q: We have heard a lot from different developers doing a first project on the PS3, how has the experience been for the team at Massive, have you encountered any difficulties?

A: It’s been very different from what we’re used to. The biggest difference between the Xbox 360 and the Playstation 3 is how much time it takes to really use their full power. In our case, the PS3 was especially challenging since we started with a PC-game code base. The tech engineers from both Swordfish and Massive have done a tremendous job adapting our old PC game engine.
I'm sure you've heard about the PS3 being “difficult” to program for many times, and it's 100% true. But it's also true that the power is there, and there are games out there that prove this. We like to think that World in Conflict: Soviet Assault will be one of those games when it's released.

Q: I play World in Conflict on my PC, I love the game and I would definitely play it on the PS3 but I'm worried about one thing, the controls. How have you managed to marry the controls of a Real Time Strategy game with the controls of a console?

A: This is of course one of the biggest challenges with developing a strategy game for console, and we’ve been aware of that challenge pretty much from day one. Our ambition has been to work to the controllers’ strengths and avoid attempting to mimic the PC. Thankfully, World in Conflict is very different from most strategy games, so we’ve probably had an upper hand in terms of adapting the controls to the consoles.

We’ve got a camera that works a lot like an FPS camera, so we started by nailing that and have since tried various methods to put the players in full control. The fact that we've had the time to do a proper full adaptation of the game for consoles (not a mere port) really shines through in the interface in my opinion. We've iterated it many, many times...

Q: Why did you decide to do a Soviet campaign in the World in Conflict Universe, such "bad guy" campaigns seems to have been a bit taboo in the past?

A: When you play the campaign you'll switch back and forth between the US and the USSR perspectives. You will find misplaced patriotism, desperation and true heroism on both sides. The Soviet state may be the aggressor, but when you dive into the lives of the people in the trenches, such black and white facts quickly fade to gray.

Q: Will there be trophies in Soviet Assault?

A: It’s too early to say. We’ll have to wait and see.

Q: Will there be a demo of Soviet Assault for the PS3?

A: Whether or not we’ll do a demo won’t be decided until we’re closer to release, so as of now it’s still undecided.

Q: Do you have any plans for a Collectors Edition of Soviet Assault? If so, what might it include?

A: Same as above – it’s too early to say.

Q: How have the recent announcements by Activision regarding their involvement with Massive Entertainment affected you, do you have a new publisher lined up?

A: It’s a pretty complicated situation for us, naturally, but we’re very optimistic about the future. That said, we don’t have anything to announce about any new publisher at this point.

Q: Are you working on any new projects as of now?

A: Oh, we’re looking ahead, of course, but we don’t have any new projects to announce right now.

Thanks for answering our questions Massive and I hope you out there find this information interesting, I'm definitely curious on learning more about the campaign!
Hope we hear from Massive Entertainment and Soviet Assault soon again.

Labels: , ,


Blogger Captain Panda said...

I am really looking forward to this game, the campaign gameplay seems very interesting.

I do hope they manage to fit trophies in there in the end as well.

19 August 2008 16:53  
Blogger Flamingo said...

Nice first post mr Panda :)

I really hope they can create a really smooth interface as they've created for the PC. If that's the case then I'm all over the game.

19 August 2008 17:12  
Blogger Danny_D said...

I have to admit that I am not a big fan of RTS PC games. But if my prolonged stint with the Civilization demo is any indication, I may be a fan of PS3 RTS games.

I am intrigued to see what Massive Entertainment can achieve with the USSR/US perspective switch. This is the major selling point for me.

19 August 2008 17:17  

Post a Comment

Got a comment? Tell us what you really think but try to keep the language civil - there might be kiddies reading this !

Links to this post:

Create a Link

<< Home