PS3 Attitude

PlayStation 3 news, views, reviews and interviews from PS3 Attitude - a daily news site with bite! 100% philanthropic website - all revenues derived are donated to charity...

PS3 Attitude

Friday, 27 June 2008

Call of Duty: World at War is looking rather nice

Do you want to see seven new screens from Call of Duty: World at War?

You're in luck, as that's exactly what we have to offer for your viewing pleasure!

Suffice to say, it is looking very nice indeed. Click the gallery to view all seven screenshots now.

Call of Duty - World at War

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The Bourne Conspiracy - launch trailer

Today sees the launch of The Bourne Conspiracy in the UK and Europe, so here is the launch trailer for your delectation.

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Thursday, 26 June 2008

European PS Store update for 26th June

So, you downloaded the MGS Database from the US or Japanese stores and then realised it doesn't recognise your PAL game save data, huh?

Fear no more, as the EU version of the database wings its merry way onto our PS3s in today's update.

We also get the Commando 3 demo, a free WoW track for GH III, a new character for PAIN and Pursuit Force for the PSP.

There's a whole lot more PAIN content coming over the next few weeks, with new areas to smash through and additional characters, so 'Nigel' is just the beginning.

Here's the full list:

Games

Metal Gear Solid Database (free)
Pursuit Force - full PSP game (£14.99)

Demos (all free)

Wolf of the Battlefield: Commando 3

Add-ons

Guitar Hero III - World of Warcraft track pack (free)
PAIN - Nigel character pack (£0.69)

Videos (all free)

Call of Duty: World at War trailer
Prince of Persia trailer
PAIN Characters trailer
Prince Caspian movie trailer

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PS3 set to deliver worldwide daily news

During the Sony Strategic Meeting in Tokyo today, Sony announced a service that will allow PS3 owners to view daily world news interactively.

The system, billed under their Life with PlayStation brand, allows you to zoom around a virtual globe (not unlike the one in the Folding@Home application) and gain world news from various cities. The service will allow later on for geo-tagged pictures to be viewed on the globe, and is part of a whole slew of non-game services Sony are planning for the future.

The idea is a simple one. Since many people switch on their TVs in the morning to get news of what is going on, Sony want you to switch on your PS3 as well and use that to deliver the information you require, whilst playing music in the background and linking into other services to be announced in the future.

Since this new Life with PlayStation brand has been announced in a Strategic Meeting that concentrated on services that will be launched before March 2009, I think we can assume these new features will appear in the following eight months.

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Latest Sony presentation reveals Video Store, new PSP features

As a public company, Sony have to provide a lot of information on their corporate websites.

One such presentation was made available today, and it included a great deal of useful information on the future of the PlayStation brand.

So what are the key items that have made us sit up and listen?

  • The long-awaited PlayStation Video Store is shown in the slides and we believe it is due to arrive in the Summer.
  • The PS3 and PSP combined have sold over 50 million units.
  • Around 86 peta bytes of data have been downloaded from the PSN.
  • The PSP will gain it's own native version of the PS Store.

There is a suggestion that the PSP will be able to play PS3 titles using Remote Play, but since Lair is the example they use it could just be that one game that allows this functionality!

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Wednesday, 25 June 2008

inFamous and PROTOTYPE go head to head









inFamous and PROTOTYPE - two titles headed for your PS3 in 2009, and both are looking scarily similar to each other.

Let's take a look at the similarities and the potential differences in both games.

We'll get the silly one out of the way first. Both titles have capitalisation in the wrong places within their titles. inFamous is stressing the F indicating that the choices you make in the game will cause either fame or infamy. PROTOTYPE is going all out and is simply shouting in your face. Because we don't like being shouted at, inFamous wins this round.

inFamous - 1
PROTOTYPE - 0

inFamous and PROTOYPE both have sandbox environments where you can choose how to progress. inFamous pitches your options as 'will you be friend or foe to the city', whereas PROTOTYPE allows you to choose between 'deception or destruction' as you move through the story. Of the two premises, we prefer PROTOTYPE - just put as down as the 'non-helpful' kind.

inFamous - 1
PROTOTYPE - 1

Both games offer a main character that has special abilities/powers. However, PROTOTYPE is promising a huge numb of abilities that can be mixed to create thousands of possibilities, whereas inFamous seems to have a more limited, yet still effective, 'power palette'. PROTOTYPE comes out as the winner in this category too.

inFamous - 1
PROTOTYPE - 2

What other similarities exist? Both games have a 'parkour-style' free-running element to them. Both are third person. Both a set in cities that resemble New York (PROTOTYPE is set in New York itself, whereas inFamous is in the fictional Empire City). Both are being compared to the likes of Crackdown and GTA. Both come from great developers, inFamous being created by Sucker Punch and PROTOTYPE by Radical Entertainment. There's nothing to choose between them at his point, so they both get a point.

inFamous - 2
PROTOTYPE - 3

The only differences between the two thus far are that inFamous is a PS3 exclusive, whereas PROTOTYPE will be on the Xbox 360 and PC also. And whilst PROTOTYPE says the release date is Q3 2008 on their website, our Q&A with Tim Bennison of Radical revealed it would be a 2009 release. With inFamous delayed until 2009 in PAL regions (it was promised in 2008 at E3 last year), this puts the two titles directly against each other.

We've scored PROTOTYPE slightly higher in this early look at the two games, and as we get closer to launch the details may offer us all a better understanding of the choice at hand.

But come 2009, the real difference may just be in the marketing budgets Vivendi and SCEE want to throw at these two titles.

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Tuesday, 24 June 2008

Dead Space will cost you an arm and a leg

Dead Space is one of those games that has always looked intriguing/scary, but this latest trailer explaining the process of 'strategic dismemberment' increases the interest/fright level further.

As the softly spoken voiceover explains, unlike other shooters you can't just hit these enemies in the head to put them down. Nope. In fact, shooting them will just change their approach to you and probably upset them even further.

So what do you do? You tear them apart - limb by limb.

Watch the video below for the kind of advice your mother didn't give you...


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Monday, 23 June 2008

Call of Duty; news wrap-up [UPDATE]

There has been more CoD thrown around today than you'll find at Billingsgate Market, so we thought we'd give you a quick wrap-up to help you get all the tasty news morsels in one bite.

Firstly, Call of Duty 5 developers Treyarch say they want to make the best game ever. Call of Duty: World at War is being managed by Treyarch this time around after the phenom that was Infinity Ward's Call of Duty 4: Modern Warfare.

Call of Duty: World at War goes back to a WWII environment, much to the annoyance of many gamers, but Richard Farrelly (Treyarch's creative boss) is pitching the game high.



“We knew we had to approach the WWII genre different as it was getting a little stretch.”

“We had to hit the reset as to what people would expect from it. We took a lot of tips from the success of Modern Warfare, in terms of how they presented the game, the pacing, the different approach for the music and the way the characters speak in the game… right down to the level of maturity of the content. Which really sets a different tone for any WWII game.”

He added: “We put a lot of pressure on ourselves. But a two year cycle now enables us to test the game and make sure what goes in the game is real quality. We want to make the best game ever made.” - Robert Farrelly, Treyarch.
Whilst this news hit the streets, Mr. Farrelly teamed up with his colleague Noah Heller to inform Develop Magazine that the engine Infinity Ward developed for Call of Duty 4 is better than the Unreal engine for developers, leading to speculation that IW may licence the technology for other companies to use outside of the CoD camp.



"I’ve worked on plenty of engines in my career, including Unreal. And I’d say the big difference with this engine is how close it allows designers to get their vision into the game. You’ll be startled to see how close the concept art is to what was replicated in the game. If an artist wants to make a bottle in the game, he designs it and hits a button and a minute and a half later it is in the game." - Noah Heller, Treyarch
In addition to the various Treyarch soundbites, we also heard today from Activision that CoD: WaW (as it will be no doubt shortened to by everyone) will feature two-player split-screen co-op play modes, which will allow allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points.

[UPDATE] Activision have now revealed this will be four-player split-screen co-op, both offline and online - which is frankly even better!

As if all this news of the fifth CoD game wasn't enough, finally we were told by TalkPlaystation today that Call of Duty 6 - which will be back in the hands of Infinity Ward - could be a sci-fi shooter, propelling us far into the future of warfare. The news of this radical departure has since been removed from the TalkPlaystation website - read into that what you will. I guess we'll find out in 2009 when the CoD marketing machine winds up for the sixth installment.

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Fear not Europe; MGS Database is coming

The MGS Database that hit US and Japanese shores last Thursday will arrive in Europe this Thursday, 26th June.

Those of you that have downloaded the MGS Database from the US or Japanese Stores will have not doubt discovered that the add-on won't detect your PAL game save. Consequently, those of us that have completed Metal Gear Solid 4 can't access the MGS4 data in the database. This feature is included to protect new players from spoilers during their first playthrough.

So, if you did grab the Database already, delete it and get the European version on Thursday in order to enjoy the spoils of war.

"Metal Gear Solid 4 Database is a stunning – and completely free – companion to the series, and will answer any question pertaining to Hideo Kojima’s games and characters." - Konami

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