PS3 Attitude

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PS3 Attitude

Saturday, 20 September 2008

Prince will be vistiting us in December

Remember some Ubisoft's statements saying that Prince of Persia will get released before the end of the year? Well, we're in for a treat! Prince's (and Elika's) latest adventure is going to be available December 2nd for America and December 4th for Europe.

It may sound strange, but the UK release has been postponed for one day and it will eventually hit the shelves December 5th.

With so many games coming out this Fall/Winter, it will be extremely difficult to choose what to buy. Without a doubt, Prince of Persia is one of my future purchases.

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Choose a platform for Timesplitters 4

It seems that the guys at Free Radical are a little indecisive about Timesplitters 4. In their official site, they are asking us to decide in which console we want to see the fourth instalment of Timesplitters.

By now, PS3 leads the race with a 35%. Wii is next with 33% and the X "thing" holds 25% of the pie.

So don't waste any more time; start voting (do I need to mention that you'll vote for PS3?)!

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Friday, 19 September 2008

Home gets extended closed beta

When you tore that wrapper apart, frantically hoping to see a gleaming golden ticket staring back at you, were you one of the many thousands dejected and disappointed with the realisation that you were not chosen for the closed Home beta?

Never fear for Director of Home Jack Buser has revealed on the PS blog that a new batch of sparkling invitations are currently winging their way to some lucky mailboxes as we speak. Unfortunately it appears that the new recipients will only be from the previously unselected who applied back in August so this is only good news for those of you who are flapping about in the water and not those who missed the boat entirely.

Or is it? PS3Fanboy have posted up a screenshot (which we won't link to but if you don't know PS3Fanboy and can't find it yourself we'd be in complete shock) from the beta message board regarding a freezing bug currently experienced by some in the beta. What's interesting to note is that a PS3 firmware update planned for "October" will apparently remedy the issue. The magic number of 2.50 is quoted which is such a round figure that we're going to take a gamble and say Home 1.00 will surface on the same day. And with the recent LittleBigPlanet global official release dates appearing today also we're going to narrow it down even further and predict that Home will be released on the 21st of October to coincide with the North American release of the game.

Considering the many false dawns Home has experienced in its long gestation period I have a feeling I might live to regret this act of prophecy but what the hell, it's Friday night. It's ok to go crazy once in while!

Update: Jack has responded to some of the commenters on the blog who reckon they've been dissed a second time to state that "today’s [email invitations] won’t be the only wave" suggesting at least another call for more testers before the public beta which is still scheduled for "Autumn".

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LittleBigPlanet gets Officially Official Release Dates

Simon Media Molecule says:
October 21st for North and Latin America.
22nd October for Europe, Australia and New Zealand.
24th October for the UK and Ireland.

During the first week of the game's release, a limited edition spacesuit costume for SackBoy will be available for download for free on the PS Store. Maybe someone is an Elton John fan at Media Molecule. Also available during week one only, a rare and rather self-explanatory "I was there Week One" T-shirt (pictured) will be yours for the taking.

More information on the finalized features and the ongoing effort to provide new online features can be found at LittleBigPlanet's news site.

So LittleBigPlanet or Dead Space? Let us know in the comments. Choose wisely, or both.

Sources [ | ThreeSpeech]

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Crytek: "PS4 will be here in 2012"

Singapore, Games Convention Asia and Crytek's Cevat Yerli has made his opinion known regarding when we should expect to see Sony's next combatant in the console wars.

Edge Online reports that delivering his keynote speech, Yerli focused on what his company knows best, graphics, and posited how the graphical domain will evolve over the next five years and what his company plans to do to stay one step ahead of it. Claiming that the progression of consoles now hold to key to these graphical advancements, Yerli admits that one of the essential variables in this plan is knowing when the next line of hardware will be available. Admitting that he's asked Sony (who expectantly responded with stony silence) Crytek have postulated that the year we should be marking in our calendars is 2011 or, more likely, 2012.

It's intriguing to note that during this current era of seventh generation game consoles as developers start to fully unlock the secrets of the current hardware, a company of Crytek's pedigree appear to be backing Sony for the future. Yerli comments: "Frankly we are linking ourselves to the PS4" when discussing how advances in rendering and multi-core programming will see "a new style that will rival CGI."

Of course, if you look at the historical pattern of Sony hardware releases you'd be forgiven to believe that the PS4 might be here in 2010. Taking into account the PS3's infamous ten year plan however you may have already revised your expectations and reckon 2016 is a more likely candidate for the next hardware iteration. Of course, we all know that Sony will not be resting on their laurels and having a ten year plan does not discount the possibility of launching a successor to the PS3 before the end of the current console's life span. After all, you only have to judge recent PS2 sales figures to identify that there will always be an overlap of hardware with early adopters moving on to the next big thing while other regions start to gravitate to older consoles (with bigger libraries) as prices come down accordingly.

What's certain is that there will be a follow-up to the PS3. We can all proffer our learned guesses but after such a leap in scope between the PS2 and PS3 the bigger question must not be when but what? What could the PS4 possibly offer that the current PS3 could not? Will the gap in functionality between the PS3 and PS4 be more akin to the step-up between the PS1 and PS2, an evolution mostly in the area of graphical power? We shall see.

Source: Edge Online

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Rock Band 2 Introduces Real World Instruments

Announced today from Harmonix and MTV Games, Rock Band 2 will be getting an array of musical instruments straight from the music industry's top of the line manufacturers. From guitars and basses, to the drums and mics, players (or should I say rock stars) will be able to jam to their favorite songs with a wide variety of options. Greg LoPiccolo, Vice President of Product Development at Harmonix Music Systems had this to say on the subject:

"We believe that working closely with our musical instrument partners is crucial to our mission to deliver the most authemtic music experience possible. Whether it's picking out your P Bass, finding the right finish & hardware for your drums, or choosing the best microphone for your singer's style, having real world instruments included within the world of Rock Band 2 is essential."

Here is the list of what's to come...

Guitars, Basses and Amplifiers:
  • Fender™ (Including Charvel™, Gretsch™, Jackson™, Squier™, SWR™)
  • DW
  • Gretsch Drums™
  • Ludwig/Conn-Selmer
  • Pearl
  • SJC Custom Drum
  • Zildjian Cymbals
  • Selnnheiser
  • Shure
Accessories / Additional Instruments:
  • Ernie Ball
  • Electro-Harmonix
  • EMG Pickups
  • Fender™
  • Ludwig Drumsticks
  • Pro-Mark
  • Roland/BOSS
  • Vater Drumsticks
  • Vic Firth
  • ZVEX
So it looks like there will be plenty of options for every rocker out there. Rock Band 2 makes its way onto your PS3 on October 18th.

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Thursday, 18 September 2008

American PS Store Update For September 18th

Good demos (oh no you didn't), great Rock Band content (brutal), a butt load of AST Dew Tour videos (why?) and a special price break for you COD4 nuts. Here are today's PSN goodness:

Price Promotion
Call of Duty 4 Map Pack 1-week price promotion @ $4.99 (from 9/18/ - 9/25)

Rock Band
“The Conjuring” - Megadeth ($1.99)
“Wake Up Dead” - Megadeth ($1.99)
“Bad Omen” - Megadeth ($1.99)
“Devil’s Island” - Megadeth ($1.99)
“Good Mourning/Black Friday” - Megadeth ($1.99)
“I Ain’t Superstitious” - Megadeth ($1.99)
“My Last Words” - Megadeth ($1.99)

Peace Sells…But Who’s Buying? Album ($10.99) - this album includes “Wake Up Dead, “The Conjuring,” “Devil’s Island,” “Good Mourning/Black Friday”, “Bad Omen,” “I Ain’t Superstitious,” and “My Last Words” - Megadeth.

“Hands Down” - Dashboard Confessional ($0.99)
“One of THOSE Nights”— The Cab ($0.99)
“She’s a Handsome Woman”— Panic at the Disco ($0.99)
“Natural Disaster”— Plain White T’s ($0.99)

Rock Band Live 2008 Tour Pack 1 ($3.99) - includes “Natural Disaster” - Plain White T’s, “She’s a Handsome Woman”- Panic at the Disco, “One of THOSE Nights” - The Cab, and “Hands Down” - Dashboard Confessional.

Game Demos (free)
Fracture Demo
Mercenaries 2 Demo

Game Videos (free)
NBA 09 The Inside: Life (x4)
Valkyria Chronicles GC Trailer
EA Sports Hockey League Video
AST Dew Tour - Portland FMX Jam Session
AST Dew Tour - Portland Skate Thrills
AST Dew Tour - Portland BMX Highlights
AST Dew Tour - Rob Darden Profile
AST Dew Tour - P Rod Profile
AST Dew Tour - Skate Park Stars
AST Dew Tour - Behind the Scenes with Andy M.
AST Dew Tour - PlayStation Pro Moments Portland
Play the Pros: Baltimore

Source [PlayStation.Blog]

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European PS Store update for 18th September

Rock Bandits rejoice, both PAX and Locksley track packs are up along with the song export key. It would be nice to have a place to use that key though...
A nice demo trifecta blesses our brothers from across the pond to round up this latest Euro PSN update:

Soulcalibur IV, FREE
Fracture Demo, FREE

Pain: Amusement Park Clown Toss Trailer, FREE
Pain: Amusement Park Hot and Cold Trailer, FREE
The Last Guy Launch Trailer, FREE
Play TV Trailer, FREE
Resistance 2 Twisted History Movie, FREE
Pure Exhilaration trailer, FREE

Pain- Go Kart, FREE
Pain- Kenneth, FREE
Pain- Kids, FREE

infamous theme, FREE
Pain-Amusement Park, FREE
Pain- Kenneth, FREE
Pain-Yeony, FREE
Pain-Tati, FREE

Packs - Rock Band
All Over Again, £0.99/€1.49
Don’t Make me Wait, £0.99/€1.49
She Does, £0.99/€1.49
Livin? At The Corner Of Dude And Rock Band - ‘Catastrophe’, £0.59/€0.79
Shhh?, £0.59/€0.79
Skullcrusher Mountain, £0.59/€0.79
Locksley Pack 1, £2.49/€3.99
The Pax 2008 Collection, £1.69/€2.29
Rock Band Song Export Key, £2.49/€3.49

Source [ThreeSpeech]

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Our favorite boy in a sack shows us his jumping jack abilities in this latest trailer for LittleBigPlanet. Pay close attention to the soundtrack, it is very "Patapon-esque" in my opinion. Not that there's anything wrong with that, it actually makes the trailer/game feel more awesome, a feat that few thought possible.

Again, free cake to the first comment that accurately identifies the name of the song featured in the trailer. You may cheat by looking at this list.

Source []

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Mirror's Edge Gets Release Date

EA have announced a street date for DICE's highly anticipated FPR (First Person Runner?) Mirror's Edge. Expect to see parkour loving Faith adorning the box art at your favourite retailer on November 11th. For the cautious of you out there, a demo will also appear on the PSN before the release date helping to whet people's death-defying appetite. Or the morbidly obsessed who want to see if the motion sickness affects are true.

Senior Producer at Dice, Owen O'Brien, describes the aspirations behind Mirror's Edge: "“We wanted to create an entirely new experience, with a different type of heroine and a world that not only looks fresh and new but has unique gameplay.” Remember: the PS3 version will feature exclusive six-axis motion control elements.

Mirror's Edge was recently named best 360 game at Leipzig and also ran off with the Game Critics award for Best Original Game at the (somewhat underwhelming) E3. The 360 will receive the game on the same date though it's (marginally) interesting to note that the PC version won't be released until the nebulous "winter" season. Sounds a lot like 2009 to us.

Source: Edge Online | Press Release.

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Life with PlayStation now ACTUALLY released

Well, with the cat truly out of the bag already this week we knew it was only going to be a matter of time before Sony's (high definition cancer curing) answer to the Wii's news and weather channels would emerge.

We postulated it would take two weeks before its release into the wild but it looks like Sony has pulled a fast one and Life With PlayStation™ is available right now. Not bad for a service that was scheduled to hit in July, then late August before the pencil-pushers delayed it until now.

For those frantically refreshing the System Update icon you'll actually find it under the Network category surreptitiously masquerading as the Folding@Home icon. Click here and after two files are downloaded, voilá!, Folding@Home - like an unloved caterpillar, metamorphoses into the beautiful global news and weather service. With headlines and atmospheric condition information streaming directly into your eyeballs cancer will still be hammered into submission in the background so we can finally confirm that the two services are now inextricably linked. How this change impacts the Remote Play aspect of the Folding service is unknown at the moment so let us know in the comments.

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Wednesday, 17 September 2008

Life with PlayStation accidentally released

Whilst testing Life with PlayStation earlier today, Sony inadvertently allowed some PS3 owners to upgrade their Folding@Home client to the new weather and news application.

The mistake was short-lived and Sony pulled the package as quickly as they'd released it. Of course, that didn't stop one enterprising user capturing a video and releasing it to the world at large.

Of course, if Sony were 'testing' that usually means 'certification', and certification normally means the release date is less than 14 days away, so we don't think it will be too long before you'll be able to legitimately download an application that Sony hopes will deliver a new way to wake up in the morning.

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FW 2.43 available in Japan; does nothing, apparently

Sony have launched yet another firmware update. There are however two reasons why version 2.43 is different to other recent upgrades:

1. It's region specific; designed for Japanese PS3s only
2. It seems to do absolutely nothing

Of course we know that point 2 isn't really true. There will be some bizarre issue that only affects Japanese hardware which is fixed with this release. Outside of the Land of the Rising Sun, there's no reason to install this if you happen to find it on the 'net.

The good news is that if you do bring your US or PAL hardware up to speed it won't harm it in any way. Or improve it. So if I were you I wouldn't bother at all.

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Tuesday, 16 September 2008

Bikes to invade Paradise City, this Thursday

The time for Criterion's "step" on two wheels is just hours away. The latest -free- update is about to fully transform the fundamentals of Burnout Paradise.

Besides the four new -promising- bikes, 38 new "time challenges" plus 70(!) new Freeburn Challenges will be included in the update. Furthermore, we shall not forget about the new clock system, which will give the opportunity to the player to choose between day and night.

Last but not least, I believe that the guys at Criterion deserve some congratulations about their devotion to the game and more importantly for the no-charge policy they are following.

The update is visiting us this Thursday, so make sure to get your engines ready and put on a helmet for Christ's sake...

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Você esperará...

"Is that a countdown I see at PS3 Attitude? I wonder what it means..."

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Wipeout HD video; another PSN blockbuster

Wipeout HD is nearly here.

Next Thursday, 25th September, the PlayStation Network is set to melt down as thousands of you grab your slice of Wipeout history.

Sporting 60 fps/1080p visuals, trophy support, 8-player online racing, 5.1 surround sound and SIXAXIS control modes this incarnation of everyone's favourite futuristic racer is looking slick. Hell - it even has a split-screen mode that stays true to the frame rate and quality of the single-player experience.

But don't take my word for it. Take a look at the video below for a sneak preview of just how good Wipeout will be on your PS3.

Wipeout HD launches pretty much everywhere a week on Thursday for $19.99/£11.99.

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Monday, 15 September 2008

LittleBigPlanet creators to deliver GameCity 3 "Vision Statement"

Did we mention that we're going to be at GameCity covering the event live? Oh yeah, we did. How about the news that Media Molecule will be delivering the GameCity 3 Vision Statment? Hmm, well, by saying that I believe we just told you. (Ok, enough with the paradoxical self-referencing questions).

Darlings of the industry and (no pressure now) likely cornerstone for Sony's success this holiday season, the Sackboy wranglers are set to follow in the imitable footsteps of Lorne Lanning (creator of the Oddworld series) and Keita Takahashi* (of Katamari fame) and deliver the equivalent of GameCity's keynote speech.

Media Molecule’s Alex Evens comments: ""For us, GameCity is a rare opportunity to really interact and meet with the people who play - and in LBP's case, help to create our games." MM's appearance at GC3 is, in itself, quite fitting in terms of "completing the circle". Did you know Media Molecule had their first public appearance at GameCity 1? I just did it again, didn't I?

*Trivia: When Keita-san was in Nottingham to deliver his speech he also announced that he was going to design a playground for the area (!).

Source: | Edge Online

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Hydrophobia's Queen of the World Revealed

Last week our friends over at Three Speech ran a comprehensive three part piece with Blade Interactive where Game Designer Rob Hewson and Managing Director Pete Jones spoke openly about their upcoming global-warming inspired "survival-on-a-sinking-ship" actioner, Hydrophobia.

Eager to find out more, we contacted Blade Interactive with a salvo of investigatory questions from how protagonist Kate Wilson's aquaphobia will manifest in terms of gameplay to just how suicidal Kate's adversaries will be. Considering their ethos of “Save the world, kill yourself" we're guessing self-preservation is not high on their list.

Check back later this week for answers to the above queries (and more) in the official interview but to tide you over (no pun intended), Rob was magnanimous enough to answer one of our inquiries straight off the bat: So, just what does the Queen of the World, the game's setting and a ship that is 1.5km in length and half a kilometre wide, look like?

Well, behold ...

Click for Titantic proportions.

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Sunday, 14 September 2008

Sony President talks new IPs, knowledge sharing and PS3 waggle?

Sony's recently appointed President of Worldwide Studios, Shuhei Yoshida, has revealed some interesting nuggets in an interview over at IGN.

While his predecessor (Phil Harrison) was known to be somewhat of a Sony evangelist; an animated and passionate speaker often seen preaching about the PS3's virtues to all who would listen, Shuhei-san is known to be more softly spoken yet, at the same time, surprisingly honest in his opinions of how Sony are performing. Another difference the new President displays relates to where his focus lies as Shuhei-san appears to be more concerned with his background responsibilities; guiding the inner workings of the Sony machine as it expands its studio and IP acquisitions, rather than being a public figurehead.

During the interview by IGN, the enigmatic Sony veteran comments about where we are now, two years through the PS3's much-heralded ten year cycle. According to the recently appointed exec we've only "scratched the surface" but such depths will only be reached if the vanguards of creativity are willing to trade knowledge. Shuhei-san reiterates that all Sony studios must now embrace a sharing mentality if they are to overcome the complexities and challenges of developing in the current environment of spiralling budgets and untapped processor potential. He claims that "[Developing for] the PS3 is such a large undertaking it just doesn't make sense for each team to make every nut and bolt. We have really made a conscious effort to encourage sharing and we have underlying technology that we share with all these studios." This culture of mutually beneficial knowledge transferral has already been hinted at by studios such as Naughty Dog (Uncharted, the Jak & Daxter series) and SCE Santa Monica (God of War series) with their "working lunches" so it's good to hear that this helpful ethos of participation is being promoted as a Sony trait.

In terms of new IPs, Shuhei-san confirms that 2009 will be the year of fresh and exciting franchises. With Heavy Rain and MAG already revealed (albeit marginally) he admits that there are other upcoming titles "that we're not allowed to talk about." We can only assume this cryptic dossier includes the now almost legendary secret PS3 exclusive game shown to BBC columnist Darren Waters. However, Shuhei-san is tightlipped regarding the possibility that one such new IP likely to make its much-anticipated appearance in 2009 is Team ICO's next release and first venture on the PS3. Describing them as his "Olympic Team" (considering it takes four years for them to create a game) Shuhei-san states that he simply can not promise Team ICO's next potential masterpiece will make its debut next year. He explains that ICO producer Ueda-san is such a perfectionist that there are no guarantees it will be ready. Ironically, Shuhei-san helped form Team ICO with Ueda-san before the former moved to the U.S. to work for SCEA as part of his previous position. It's therefore anyone's guess what the executive has seen behind closed ICO doors - everything and its dog no doubt.

Finally, the interview sees Shuhei-san giving credit where credit is due; noting Nintendo's success at enticing non-gamers into the fold and commenting how this will affect Sony going forward. His expectation is that the gaming demographic in general will blossom with a section of these casual gamers converting into the more "hardcore" archetype and ultimately gravitating towards (hopefully) the PS3. At the same time Sony must appeal to this new market themselves and Shuhei admits that a key to this transformation is "interaction". Though not the first time this particular rumour has been flouted, it's interesting to see Shuhei-san repeating that a dedicated motion controller for the PS3 (ala the wiimote) is still a "possibility."


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