PS3 Attitude

PlayStation 3 news, views, reviews and interviews from PS3 Attitude - a daily news site with bite! 100% philanthropic website - all revenues derived are donated to charity...

PS3 Attitude

Friday, 3 October 2008

Economy Meltdown Special: PS3 Attitude Predicts The Next Platinum Range

At a time when the term "bail-out" is more likely to refer to a struggling bank, spiralling into fiscal oblivion than a stricken army chopper - PS3 Attitude presents its predictions of the next titles to grace the Platinum range for those people now watching those purse strings a little bit closer.

Let's start off with a reminder of what has already made the initial budget roll call back in August of this year.
  • Assassin's Creed
  • The Elder Scrolls IV: Oblivion Game of the Year Edition
  • FIFA 08
  • Folklore
  • Formula One Championship Edition
  • Genji: Days of the Blade
  • Heavenly Sword
  • Lair
  • MotorStorm
  • Ratchet & Clank: Tools of Destruction
  • Resistance: Fall of Man
  • Ridge Racer 7
  • Uncharted: Drake's Fortune
  • Virtua Tennis 3
  • WWE SmackDown! vs. Raw 2008
It's interesting to note that Burnout Paradise originally was part of the above list (and can be seen in some promotional material) but ultimately never surfaced - unless you live in India. Before you ask, we have no idea what happened either. With the recent PSN release of the game now priced at the Platinum level however we're going to omit this one from the following predict-o-list. The reason being - if it doesn't make the next batch; it's already at the Platinum price point so (apart from the lack of physical media which I know some people crave) it's pretty much Platinum de facto. Or quasi-platinum. Which is like electrum - or something to that effect.

Before we get into the list: here comes the science bit*. A game is eligible for Platinum status if it has been out more than a year and has sold more than 400,000 units, specifically in the PAL region. US readers looking for a prediction of the next batch of Greatest Hits titles can wait for Danny_D to provide his insight. On with the wild speculation!

Kane & Lynch : Dead Men

A game more famous for its score (and the backlash the industry experienced because of it) it sold well despite the aforementioned bad press and genuine gameplay detractions. At three quarters of a million units shifted and a release date of nearly 12 months ago, this title is our sure-fire bet to make the next Platinum series.

Call of Duty 4 : Modern Warfare

It's sold buckets (3.6 million), similar to Kane & Lynch is just under a year old and, let's face it, is one of the best loved games on the PS3 at the moment despite its relative age. Considering three PS2 Call of Dutys have made Platinum status in the past we're quietly confident our beloved COD is next up for promotion. We just hope it's the Game of the Year edition with the extra maps. It's also mildly interesting to note that COD3 also qualifies for the bump as it has sold over a half a million copies. Might we suggest a Platinum bundle with the two games together? Sure, it's unlikely, but if you don't ask ...

Need for Speed ProStreet

The racer has enjoyed impressive sales and in the interest of "balance" to the next batch, while PES safely covers the sports category, NFS: ProStreet comfortably clicks the speed freak box. Also coming up to a year in longevity we're also seeing another pattern emerge. Might the next Platinum bundle of titles appear at the end of November?

Pro Evolution Soccer 2008

When it comes to soccer there are those who support FIFA and there are those that follow PES. Either way, with FIFA already making the starting eleven (ok, it's fifteen - bear with me) it makes sense for Konami's footie game to drop in price and charm more with its mazy skills. It has the sales (1.74 million) and it's old enough (in fact, it's a year old this month) but with the perennial nature of these titles it might not be worth the effort of adorning it with Platinum status at this late stage. We think this one needs more time in the reserves before we're willing to risk it on the main stage but it makes the list nonetheless.

Tom Clancy's Rainbow 6 : Vegas

Sure, the sequel might have sold more but it's only been out six months. Somewhat of a stab in the dark, we like this game's chances purely because it's a shooter but brings a different flavour to the genre than COD. And Mr. Clancy is no stranger to his games going Plat - though the others did always feature a certain Sam Fisher. With name recognition and favourable scores we think a trip to the strip is a dark horse.

That's our list. All figures are taken from so if you have any issue with them - take your gripes over there. Do let us know what you think of the above predictions. All worthy contenders to the range? Or would they pale in comparison to the first batch? Do you think there is a chance another game might get the call before any of the above? (The Simpson's Game for example would be our outside bet).

Let us know in the comments.

*Just like regular science, nothing is really certain. Lair for example still hasn't sold 400,000 copies but has already been classified Platinum. After the mediocre sales figures (and the subsequent patch which improved some of the control woes) we're thinking it was given a pass.

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Earth, Wind and Fire in Motorstorm: Pacific Rift

Before you get too worried, we're not suggesting that the popular 70's beat combo are making an appearance in the game.

It has been revealed today that Motorstorm: Pacific Rift will feature four zones; Earth, Wind, Fire and Water. Each zone has four tracks, and every track sports the multi-route feature that made the original Motorstorm such a great racer.

Earth Zone is all about the jungle, with peril at every corner (some of it covered in vegetation). Air Zone is where you'll catch the biggest air and, no doubt, fall of a cliff edge or two. Fire Zone takes you through four lava-infused tracks and Water Zone is all about the canyons, waterfalls and coastlines of the island paradise.

Want to see what the tracks look like? You're in luck. Head over to the European Official PlayStation Forum for plan views of every track and much, much more.

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GT5: Prologue update arrives; new cars, features

Following yesterday's reveal at the Paris Motor Show of the GTbyCitroen car, Gran Turismo 5: Prologue has received an update today that let's you drive the new vehicle.

But that's not all.

You also get a spangly new Ferrari California and the Lotus Evora. The three new cars will set you back 1m, 300,000 and 100,000 credits respectively.

The update also tweaks some of the penalties imposed in Time Trial events, improves Race Events with changes to the difficulty levels and better responsiveness from your SixAxis or DualShock 3.

As per usual with a GT5: Prologue update, pretty much everything is reset when you install it, so don't be at all surprise if your tune settings and records are all gone after the installation. If you have replay data you recorded after the second update (August 1st 2008) the good news is that should stay intact.

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Thursday, 2 October 2008

American PS Store Update For October 1st

We got the BioShock demo, the awesomely awesome RHCP album "Blood Sugar Sex Magik" Rock Band album and as a special treat, a Jerry Maguire Blu-ray trailer (you had me at BioShock).

A little late than usual, but the content seems worth the wait, don't you think?


Qore Episode 05 debuts next week on Thursday, 10/9 celebrating Halloween with a scary game roundup featuring Fallout 3, Resident Evil 5, and Dead Space. Plus monster snowboard and skate master, Shaun White takes us on a tour of his new game. Episode 05 also features exclusive access to SEGA’s Valkyria Chronicles demo and some other creepy surprises.

Add-on Game Content

NBA Live 09 Oklahoma City Pack (free)
NBA Live 365 ($19.99)
Tiger Woods PGA TOUR 09 Firestone Country Club ($7.49)
Soulcalibur IV Weapon Set (Bonus Weapons) ($3.99)
Soulcalibur IV Weapon Set (Main Weapons) ($3.99)

Rock Band

“Mellowship Slinky in B Major” - Red Hot Chili Peppers ($1.99)
“My Lovely Song”- Red Hot Chili Peppers ($1.99)
“Naked in the Rain” - Red Hot Chili Peppers ($1.99)
“The Power of Equality” - Red Hot Chili Peppers ($1.99)
“Sir Psycho Sexy” - Red Hot Chili Peppers ($1.99)
“Suck My Kiss” - Red Hot Chili Peppers ($1.99)
“The Greeting Song” - Red Hot Chili Peppers ($1.99)
“The Righteous & The Wicked” - Red Hot Chili Peppers ($1.99)
“They’re Red Hot” - Red Hot Chili Peppers ($1.99)
“Under the Bridge” - Red Hot Chili Peppers ($1.99)
“Apache Rose Peacock” - Red Hot Chili Peppers ($1.99)
“Blood Sugar Sex Magik” - Red Hot Chili Peppers ($1.99)
“Breaking the Girl” - Red Hot Chili Peppers ($1.99)
“Funky Monks” - Red Hot Chili Peppers ($1.99)
“I Could Have Lied” - Red Hot Chili Peppers ($1.99)
“If You Have to Ask” - Red Hot Chili Peppers ($1.99)

“Blood Sugar Sex Magik” Album ($19.99) - all tracks listed above...

Game Demos (free)

Brothers In Arms Hell’s Highway Demo
Beijing 2008 Demo
BioShock Demo
Eternal Sonata Demo
NBA 2K9 Demo

Game Music

PixelJunk Eden Soundtrack ($2.99)

Game Videos (free)

Bluetooth Headset Video
SOCOM Frostfire Fly-through
SOCOM Fallen Fly-through
SOCOM Control Trailer
LittleBigPlanet Life in LittleBigPlanet- Ep 1
LittleBigPlanet Adventures of SackBoy
MotorStorm Pacific Rift Trailer
Tom Clancy’s End War: Command Points Video Briefing
Tom Clancy’s End War: Combat Chain Video Briefing
Tomb Raider: Underworld - Beneath the Surface: The Story
Tomb Raider: Underworld - Beneath the Surface: The Vision
Facebreaker Audition Video #4
AST Dew Tour videos (x8)
Check out these videos exclusively on the PSN!

Movie and Blu-ray Trailers (free)

Jerry Maguire Blu-ray trailer

PS3 Themes (free)

Iron Man Movie Theme

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Citroen; GT5 car becomes a reality

At the Paris Motor Show today, Citroen announced it would be the first car manufacturer to build a car originally designed for a game. The game in question is, of course, Gran Turismo 5: Prologue.

The ridiculously good looking GTbyCitroen is the result of a collaboration between the French car manufacturer and Polyphony digital.

Despite the fact that this car remains a 'concept' piece at the moment, visitors to the Paris Motor Show can drive the virtual version powered by the PS3 and GT5: Prologue.

There are no details as to when this car will be produced, how much it will cost or any of the important performance details, but it already looks like it's going 200 Mph just standing still!

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Help Paul Holden of MM

Since we're talking at length about Media Molecule's amazing LittleBigPlanet today, it would be remiss of us not to mention Paul Holden.

Paul works for MM and has been in training to do The Great North Run this Sunday.

With PS3 Attitude being a 100% philanthropic venture, where every penny we make through the site goes to charity, we love it when people do extraordinary things for the causes close to their heart.

If you'd like to support Paul and help him raise money for his worthy cause, visit his JustGiving page for details.

Incidentally, you can help us by pre-ordering your copy of LBP through the site - any revenue we make from your purchase goes directly to charity.

[via MM Blog]

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LittleBigPlanet roundtable reveals love & worries; PS3 Attitude Podcast

Our first ever (and possibly our last) podcast is here, and it's a doozy.

Featuring two of the PS3 Attitude team (myself and Phreaky), Michael from our friends at TheSixthAxis and Byron Atkinson-Jones of Introversion (who had the pleasure of working alongside Alex Evans at Lionhead), we talk about LittleBigPlanet in depth.

Along the way we reveal why LittleBigPlanet could be troublesome, what we like about it, what worries us and whether or not LBP will really shift PS3s (hint: even our 'devil's advocate' said he'd buy a PS3 because of it!).

Check out the podcast in our RSS feed or the MP3 file for 25 minutes of LBP discussion - a perfect distraction for your daily commute to work.

Phreaky and I would like to thank Michael at TheSixthAxis and Byron at Introversion for an interesting and informative chat. You can check out Introversion's latest creation - Multiwinia - and try to win a copy of the game for yourself over at his website.

PS3 Attitude Podcast - LittleBigPlanet Round Table [MP3 file; approx 24Mb]

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Wednesday, 1 October 2008

Sackboy to become PlayStation Mascot

When it comes to mascots and the whole marketing minefield of "brand identification" it's fair to say that the PlayStation doesn't really have a particularly strong mascot that people instantly identify with. Crash was a valiant attempt (Spyro was not) and you could argue that Snake (especially aged Snake) is an iconic character that people associate with the PlayStation brand but with the whole neck-snapping thing (and only MGS4 being exclusive) you can understand why Sony aren't pushing in that direction.

Sackboy on the other hand embodies the new PlayStation marketing mantra of play, share and create. LittleBigPlanet has spawned a recognisable and unique character that we've all been (at least unofficially) championing as the new PS3 mascot and, if you check out the recent post from our friends over at ThreeSpeech, it appears that Sackboy will soon be donning this mantle in a more official capacity.

Sony's Jonathan Fargher says, “It’s fair to say that Nintendo has got Super Mario and Sega had Sonic. It’s about time Sony got their own iconic mascot - Sackboy will be that character”.

Will you be welcoming Sackboy as Sony's new icon or do you have a better suggestion? Let us know in the comments.

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GTAIV To Receive The Trophy Treatment

Looking for a reason to pick up playing GTAIV again? Well, how about trophies? Our good friends over at TheSixthAxis have provided a list of all the trophies that will be up for grabs. Some of them include Assassin's Greed, Dial B For Bomb, and One Man Army in which you must survive for 5 minutes with a 6 star Wanted level. All in all, there are 51 trophies; 42 bronze, 5 silver, 3 gold, and that single lustrous platinum trophy. Hit up the site for the full list and description of all the trophies.

Sadly, no details have been given as to when the update will be available so all we can do is wait. So which trophies are you looking forward too? I'm itching for a nice cup of Warm Coffee.

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Tuesday, 30 September 2008

11 never-before-announced PS3 games at TGS

According to Famitsu, Sony are due to announce 11 new games at TGS this year.

Of these titles, 9 are from SCE themselves with the other two coming from Konami and IREM.

In addition, Famitsu say that 3 previously unknown PSP titles will also feature in the run of announcements.

Sites across the 'net are already speculating as to what the never-before-mentioned titles may be, and many are expecting 'that secret project' - previously alluded to by a BBC reporter - to be one of the revealed projects.

So what does everyone think will be included? Bearing in mind this is TGS, and so SCEJ projects will feature highly, it doesn't mean that everything announced will ever make it to Europe or the US. Afrika, anyone?

Use the comments to speculate away...

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Coisas boas vêm a pessoas que esperam...

"Wait - what do you mean the countdown timer has changed?"

"Look up there - at the top. They've added nearly 23 days!"

"No! I feel cheated!"

"Don't worry. I'm sure they have good things in Store for us. Be patient, little one..."

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Dead Space web-site updated with new tale of despair

It's a new week so it can only mean one thing. Ok, so it could mean a lot of things but when it comes to scaring the bejeezers out of people who are interested in EA's Dead Space we can only be referring to the No Known Survivors weekly update. For those who diligently checked yesterday (as instructed) you may have noticed an initial "Coming Soon" notice which was then replaced with an even less helpful black hole. Well, it's back up today and we've got some new content to consume.

As discussed previously, we are now entering the unnerving setting of the second episodic story of dismay and (if going by the first story is any indication) dismemberment on board the troubled mining ship Ishimura.

Story "13" starts today (though it might have been up late yesterday for you PST guys, let me know) and can be found by clicking on the fifth sector from the hub's navi-bar. Or, you know, you could always choose the mutated hand with the talon sticking out of its palm. Whatever takes your fancy.

The new chapter, subtitled "Tub Dwellers", presents new living quarters that mimics the previous habitat in at least one stylish interior design theme - it's also got a dead body in it. The recently departed is most likely "Dennis", one of the Ishimuru techs we meet in the accompanying video (found on the floor), and we're guessing the next three instalments will explain the events up to his untimely demise. Why not Stefan? Well, our supreme deduction skills couldn't help notice the occasional shout of "You killed Dennis!" when searching the environment - but we could be wrong.

Regarding the necessary sleuthing required, the majority of the content appears to be focused on a personal transmission sent from senior tech "Gavin" to his daughter Sally back on earth. Obviously exerting his authority on fellow shipmates (Dead) Dennis and Stefan, Gavin has managed to press gang them into also contributing to the message. The video ends with the distress beacon going off leaving you to investigate the aftermath.

A new episode also means a new aptitude test. Here are this week's questions:
  • Sally Song
  • Percentage Colony Staff with Sight Problems
  • Soft Drink Brand of Choice
  • Olympia Planitia Accommodation Costs
  • Randall Retirement Destination
  • Dr. Tom Sciarellos's Death Site
  • Gavin's Wife
  • Decipher Bulletin Board Encoded Message
Without spending more than five minutes in the abandoned(?) tub I can answer five straight off the bat. Remember, answer them all correctly and you're in line to win a copy of the game on the platform of your choice.

And don't forget: you need to be over 18 to check this out but, you knew we were going to say that.

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Valkyria Chronicles Demo On The Way

I'm really excited today because Sega Europe have announced the release of a Valkyria Chronicles demo to the PSN on of 9th October. The demo will feature two playable levels and will give us just enough time to get drawn into the RPG goodness before the release of the main game on of 14th November.

For more information on the game check out

Here's a video of the gameplay to keep you occupied until the demo hits the PSN

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Monday, 29 September 2008

Mercenaries 2: World In Flames Demo : Impressions

Title: Mercenaries 2: World in Flames
Publisher: EA
Developer: Pandemic Studios
Demo Release Date: September 25th 2008 (EU)
Release Date of final game: August 31st 2008 (EU)
Size: 1.37 GB

Introduction: Pandemic's follow-up to the "destroy everything" PS2 sleeper hit finds three mercenaries now gallivanting around Venezuela, up to no good and looking to get paid. The demo arrives nearly a full month after the game's release and presents the player with the chance to shoot, drive and annihilate their way around a level with the (almost secondary to the whole obliteration theme) objective of planting a listening post on top of a car-park. Or something to that effect - though we accomplished the mission at hand we were too busy blowing things up and, as you'll see below, being somewhat underwhelmed in the process.

Initial impressions: Ah, the infamous "post-release of actual game" demo. Also known as maintaining the current swell of interest in a well performing game or flogging a dead horse - depending on your sales figures. In Mercenaries 2's case it's obviously the former with the game topping the charts in most European countries. However, if you've been waiting for this demo to sway your hand in terms of whether or not it warrants a purchase, we feel it may have the opposite of its desired effect and that proverbial ransom money will be staying safely in your pocket.

First up is the demo's size. At just shy of 1.4GB - it's a monster, and though it really shouldn't matter how big a demo is in terms of 1s and 0s, it does beg the question of what exactly you have just dropped on your unwary hard-drive. Looking at the mediocre graphics, the postage-stamp size sandbox available to play in and the conspicuous fifteen minute timer on the top right of your screen you'd be forgiven to think you've just downloaded the entire game; albeit constrained by a countdown we reckon you'll never see expire.

Though there are some kicks to be had waging destruction on everything in sight, the demo doesn't really promote the game well in any of its main selling points. The destruction, though fun, is samey and the environment isn't half as combustable as it should be. The AI borders on ridiculous with the ability to walk up to adversaries, shoot them in the face and barely register a response. The level itself is barely populated by any enemies in the first place. You'll need to hunt them down where you'll find them docile, incompetent and eager to expire. They'll also rarely follow you anywhere (even if you destroy their compound, their vehicles and even their mates) so you've pretty much free reign to saunter around the place exploding things at your pleasure. You may have to dodge the odd tank shell but it's not exactly challenging in terms of gameplay.

The main gripe however is the overall presentation of the demo with the presence of the aforementioned timer. Such a mechanism can only promote one thing: a feeling of rushing around trying to see as much as you can before time runs out and this is exactly what you get. You can start again of course (and go kamikaze) but it rarely satisfies.

Who's Going To Like This - If you enjoyed the first game you'll probably enjoy the (moderate) upgrade in graphics and anarchical mayhem in this demo. Or if you like Swedish guys with tattoos, woah baby, this is a must.

Interest Radar: With a meta-review score of the final product in the mid-70s it's quite apparent that Mercenaries 2 is an accomplished, if not flawed, game but if you're currently on the fence this demo will do little to sway you to the purchasing side. With its immense size and limited playability we'd recommend skipping this one and just pick up the actual game if wanton destruction and mission-based objectives are your bag.

Mercenaries 2: World in Flame demo gets five briefcases stuffed with cash out of ten. You'll get paid but it won't compensate you for the fact that you had to sport a blonde mohawk to do so.

Remember: demo impressions are based on the demo and not on the game. Great games have been known to have lousy demos, with the opposite also holding true.

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Sunday, 28 September 2008

Megaman 9 Trial Version; Impressions

12 years have passed since 1996’s Megaman 8. After a ton of spinoffs that went a different way (introducing new features and gameplay), Capcom took a moment to listen to what fans had to say. The result was Megaman 9.

Megaman 9 has everything that made the franchise popular. It follows the series' roots, continuing the storyline, adopting classic gameplay and going back to the 8-bit era, when the only buttons you had to use were A,B, and the D-pad (except this time you’ll be using x, ■ (Square) and the D-pad).

3 days ago Megaman 9 Trial Version went live at the PS Store, enabling players to have a taste of the game before deciding whether to purchase it or not. Amongst the thousands that downloaded it was PS3 Attitude. We turned this trial version upside-down in order to be able to share our impressions with you.

So, let’s start with the basics. As I mentioned before, Megaman 9 continues where Megaman 8 left off. We’re at the year 20XX (whatever that means) and Megaman has saved the world from Dr. Wily’s evil plans. In other words, everything seems to be going alright in the Megaman universe.

Suddenly, robots around the world start attacking the citizens. Dr. Wily makes an appearance in TV, stating that all that’s happening isn’t his doing. Instead, he says that the attacking robots are Dr. Light’s creations, implying that he’s the evil one. He goes even further by showing a video that features a conversation between Dr. Wily and Dr. Light; in their conversation, Dr. Wily denies to become an accomplice in Dr. Light’s evil plans for world domination (yeah, right…).

The video is of course a fake, but people seem to believe Dr. Wily’s sayings. That’s why he encourages them to deposit their money in a Swiss Bank account; that’s the only way to stop the evil robots, he says. Finally, Megaman decides to take action. While Megaman is ready to leave the laboratory, Dr. Light tells him to take care, since he hasn’t done this in awhile (ah, nostalgia…).

The Trial Version allows the player to play only one of the 9 stages; Concrete Man. Now, before going into any details, I have to admit something. This stage took me about 15 retries to beat it! It’s freaking difficult (for the “noobs”, that is), but the experienced Megaman players will find everything familiar. Since I never really was an 'avid' fan of the series (maybe because the young of my age), it took me some 'trial and error' before beating it.

As far as the stage is concerned, the first thing you are going to notice is the vast amount of enemies (three ball-throwing robotic elephants in a row? Come on!). Anyways, after dozens of rock-carrying birds, creepy spiders, 'kabuto' like creatures -which by the way do some major damage-, cannons and trees with eyes (!), you’ll get to meet Concrete Man. Megaman walks through a 'Metroidish' corridor/hallway and finally meets his opponent. Better get ready for a fierce battle (or not?).

As you are ready to kick his 'butt', the stage ends leaving you 'hungry for blood' (God damn you Trial Version!). It seems that Capcom doesn’t let you defeat Concrete Man for a reason. This 'hunger' for more Megaman action that the demo creates is an excellent way to boost sales. Every self-respected Megaman fan will rush to buy the Full Version of the game. The demo just gives players the incentive to continue with the purchase.

With 50 challenges, Online Rankings (get ready for hundreds of 'speedruns') and the explicit nostalgia/retro feeling that the game emits, Megaman 9 is considered a must-buy, especially with that price (9.99€ for the European PS Store and 9.99$ for the American PS Store)!

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LittleBigTetris - Creative Games Revealed

Does LittleBigPlanet seem lame to you? Well check this video out and think about it again. This simple yet very cool game was created by MediaMolecule to hype us up. Nice way to advertise their game eh?

If you look at the mechanism and method the game is built, one can truly understand how creative one can be with the tools. It's great to know that there will be a bunch of retro remakes with nice physics.

I don't know about you guys, but I can't wait for the release.

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