PS3 Attitude

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PS3 Attitude

Wednesday, 22 October 2008

PixelJunk Monsters Patch Will Be Trophy-tastic [UPDATE]

UPDATE: PlayStation.Blog has additional information for us all:
  • The patch will release October 23rd for Japan and October 30th for Europe and North America.
  • You can use any combination of difficulty settings to complete your game. Sweet!
  • XMB Custom soundtrack support.
  • Trophies will work differently. Instead of re-playing your entire game, specific trophy challenges must be met on maps with set rules.
  • Jeff Rubenstein interviews Dylan Cuthbert about the upcoming patch. Must see.

We have heard that a patch for Monsters was coming our way. Now with the patch (finally) getting closer to a Japanese release, some info has trickled down our way.

This fantastic patch will add Trophy support and YouTube recording (just like younger sibling Eden), easy and hard difficulty levels (wasn't the game already hard?), and re-balances the strength and range of some towers.

I have yet to pick up the expansion pack Encore, namely because my tribe gets slaughtered by cutesy monsters. Needless to say, the new easy mode is highly welcome (and in my case, sorely needed).

Although Eden has all my PixelJunk attention at the moment, Monsters has made a major blip on my radar. I can only hope that the red headed PixelJunk step child (a.k.a. Racers) gets some attention too.


Source [PS3 Fanboy, Game Watch]

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Star Wars MMO could be console bound - Warhammer too

Now that BioWare's worst kept secret is officially out of the bag, attention has turned to which platforms the new Star Wars MMO will be gracing. EA's Frank Gibeau has spoken to Eurogamer.net revealing that there is serious consideration being given for credit-farmers and space-raiders to get their Jedi Mind Trick fix on a non-PC platform, stating: "We're definitely looking at the opportunity to bring the MMO experience to console, without question."

With SOE's John Smedley recently coming out declaring Sony's plans to actively venture into the lucrative MMO market it would be no surprise if Star Wars: The Old Republic gets earmarked for padawan training on the PS3. What's also interesting to note however is that recent new fish to the MMO arena, Warhammer Online, is also quoted as being up for a possible console helping with the nebulous comment from Gibeau of "They're both under consideration" piquing further interest.

Considering EA are publishing both BioWare's and Mythic's MMOs this would make financial sense so it's exciting times for us console wranglers with a popular genre, traditionally unavailable due to the very nature of the game mechanics, now (highly likely) entering the console fray.

Source: GamesIndustry.biz
Image Source: Massively.com

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An Unreal Tournament 3 expansion is in the makings

Mark Rein - Vice President of Epic Games- told Eurogamer that the team is working on an "epic" (see what I did there?!?) expansion for Unreal Tournament 3.

He also stated that Midway still remains the title's publisher -despite the rumours about financial issues-. More specifically he stated:

"In fact, we're working together on a major expansion to Unreal Tournament 3, that we expect will excite and grow our UT3 customer base which, incidentally, now numbers over a million units sold-through world-wide."

It may sound weird but the systems that the expansion will be available for were not announced. Our guess, all of them.

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Atari's line-up = Brilliant Stuff

Atari decided to let us know of their future releases, by making available the late 2008 - early 2009 Europe line-up. Many great games are included in that list.

We already know that the PS3 exclusive Naruto: Ultimate Ninja Storm is going to visit us soon. The same goes for Alone in the Dark: Inferno. For those who haven't been keeping up with the AITD case, Inferno is an upgraded version of Eden Games' Alone in the Dark.

But, let's quit beating around the bush and see what the mates at Atari have prepared for us.

November 2008
-Legendary
-Alone in the Dark: Inferno

November 7th 2008
-Naruto: Ultimate Ninja Storm

February 2009
-Eternal Sonata

2009 TBC
-Heroes Over Europe
-Afro Samurai

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Tuesday, 21 October 2008

MGS4 PS3 for sale on eBay; beauty or beast?

How about this for a mod?

The talented guys at Morpheon Mods have taken an original 60Gb PS3 (you know, the good one with all the extra ports, PS2 compatibility and card slots) and made it look like a minor work of art.

Not only have they fully branded the MGS4 one-off, but they managed to get it signed by both Hideo Kojima and Yumi Kikuchi.

In addition, they've modified a case and packed it with all sorts of related, hard-to-get-hold-of goodies.

As you know, we love charity at PS3 Attitude and it's good to see that 15% of the proceeds from the eBay auction for this MGS4 PS3 are going to Penny Arcade.

I better go an put another couple of tickets on for the Lotto, just in case...

So what do you think? Is this mod a beauty or a beast?

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Eternal Sonata to ship with exclusive PS3 characters and quests

Stephanie Fernandez from Namco Bandai has released some information at the PlayStation Blog about exclusive PS3 Eternal Sonata content. Since the game was announced for the PlayStation 3 we have known that there will be new story content to expand on the characters' backgrounds and motives.

It has been confirmed that there are also two new exclusive playable characters who have their own very useful and unique abilities. The development team has included some new quests, new dungeons and three new Chopin musical scores. There will be alternative costumes hidden around the game world and new items some of which are only usable by the new characters.

The game will be shipped with a extra dungeon which will only become available after the story has been completed once.

The additions look as if they will add a lot more depth to the game and will expand on an already good story. The game ships in America tomorrow, with a European release date down for early 2009.

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Monday, 20 October 2008

MotorStorm: Pacific Rift Demo: Impressions

Title: MotorStorm: Pacific Rift
Publisher: SCEA
Developer: Evolution Studios
Demo Release Date: October 16th (Non Qore)
Release Date of final game: October 28th (NA), November 7th (EU)
Size: 617 MB


Introduction: Following up on the flawed (but generally positively received) launch title "MotorStorm", Evolution Studios return to the racing genre with the inevitable sequel, MotorStorm: Pacific Rift. Once again, rather than discussing the virtues of the game itself, we focus on the demo; noting its specific qualities in an attempt to gauge whether or not it has served the collective purpose of not only driving interest in the final product, but being a self-contained unit to be enjoyed and deleted when finished.

Of course this demo is not necessarily something new, considering it was originally available for Qore subscribers back in September but us mere Outer Qore members however now get our chance to race around a tropical setting avoiding pit-falls and the hyper-competitive nature of our fellow racers.

Initial impressions: Of course you can't judge a demo without commenting on the quality of the final game its representing so let's just say that the MotorStorm 2 (easier that writing Pacific Rift all the time) gameplay presented is polished, fun and mighty purty. The graphics have received a noticeable upgrade with frame-rates and effects all appearing smoother and in greater detail respectively. Speaking of upgrades, this author also noticed some considerable tweaks to the bike handling with driving at lower speeds now no longer akin to almost getting trapped in a perpetual circle due to over sensitive controls. It's a small point but it's worth noting as it was a personal peeve from the first game.

From a gameplay perspective we get one track (Rain God Spires) which actually harks back to the original demo course with the twists, turns and dead-falls not a million miles away from how the Mesa track played. We get eight vehicles comprising of a bike, a monster truck, two buggys, two racing trucks and a couple of rally cars for good measure. Most importantly (for some), we get two-player split screen action; a mode long maligned as being painfully absent from the original game. Quite sizeable for a demo but, considering it's just one track, the balance is kept in check. It should be noted however that two laps is noticably short when it comes to actual race-time.

A final nod is given to the music selected for the demo as, once again, the developers have chosen some excellent pounding tracks to keep the adrenaline pulsing. With Pendulum's "Slam" featuring heavily in the first demo, I definitely noticed the heavy riffs of Ministry permeating this outing.

Who's Going To Like This: Fans of the first MotorStorm obviously but also those who enjoy fast-paced racing fun in a bite-sized format. In fact, fans of Burnout should also give it a whirl considering the crashes (to us at least) appear more cinematic in nature than before. Let us know if you agree with this assessment in the comments.

Interest Radar: The MotorStorm 2 demo excels where the Mercenaries 2 demo crashed and burned. There is just enough content here to pique your interest, it shows off the game's qualities without muddying the waters (pun intended) with superfluous game modes, vehicles or objectives and delivers with the "fun" element. Once again, size shouldn't be an issue, but it's nice to note that the moderate download shouldn't cause many people to wait for hours in order to check it out.

The MotorStorm: Pacific Rift demo is rated as a Category 4 storm, missing out on the ultimate classification of a Cat 5 on the Saffir-Simpson Hurricane Scale purely because the actual time presented per race is quite short and the track doesn't show off much of the often reported destructive environment factor. Considering a Category 4 will still pick up your house and relocate it to a different country, this demo is highly recommended.

Remember: demo impressions are based on the demo and not on the game. Great games have been known to have lousy demos, with the opposite also holding true.

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Dead Space's No Known Survivors Campaign Ends

And so No Known Survivors, EA's interactive marketing promotion for Dead Space, comes to an end. Encompassing two separate stories, interjected with a poignant interlude allowing us to reflect on one tale of misery before embarking on the next, the weekly updates have been fun and informative.

The cycle is now complete with "13"'s final chapter - "Primary Objective". Check out our previous posts if you're still catching up on the online "investigation" but, for those in the know, tub leader Gavin, set the task of "cleaning up" all knowledge of Ishimura's location and objective in last week's reveal, can now be seen in this denouement dutifully performing his responsibilities with the final murder.

Nothing to interact with this week and no aptitude test so we're assuming those of you who have already aced the previous mind-games should know soon enough whether a free copy of Dead Space will be on its way to your location.

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Mega Man 9 DLC: If You Didn't Die Enough Edition

Hitting the PSN Store for download this Thursday will be more downloadable content for Mega Man 9. This time around will be 3 extra modes:

  • Hard Mode – Dubbed Hero Mode in Japan, this mode enables you to play the entire game on an increased difficulty level with alternate enemy distribution and spawning points. Hard Mode is not compatible with Rankings or Challenges Modes.
  • Expert Mode – Dubbed Super Hero Mode Japan, this mode represents the apex of Mega Man 9 difficulty settings and is not for the novice Mega Man 9 player. This mode triples the level of difficulty from the default Mega Man 9 game. Expert Mode is not compatible with Rankings or Challenges Modes.
  • Special Time Attack Stage – This DLC gives you an additional stage for Time Attack Mode, complete with an all new level and Robot Master Boss, “Fake Man.” Similar in difficulty to the Wily Stages, players will have a fun time tackling this time sensitive competitive stage. Special Time Attack Stage is not compatible with Challenge Mode
So for those of you who think the game was too easy to begin with, then this content is for you. Me, I'm happy with its current difficulty.

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Resistance 2 beta; 14 minutes of gameplay? Done...

You didn't get into the Resistance 2 beta program?

Shame.

Thank goodness for a site called Geeked:Up:Side who managed to capture 14 minutes of multi-player fury for our viewing pleasure. Enjoy!



[Source: Geeked:Up:Side]

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NOVASTRIKE Coming to Europe this Thursday

Good news for our European readers, NOVASTRIKE is coming to the PSN on Thursday. Our source tells us that it will be priced at €7.99 and will come with in game XMB music. Having played the US demo I'm looking forward to passing away lots of time on this.

I'm sure the PS3 Attitude writers will be pleased to hear that NOVASTRIKE will be launched with trophies, giving us yet another game to compete on.

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