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Capcom’s most popular fighting game franchise is known for two main reasons. Great gameplay and frequent revisions. Street Fighter IV hit consoles just over a year ago and revitalized the fighting game genre to an unprecedented level.
After a near 10 year hiatus, Street Fighter was relevant again. Whether you played casually or competitively, the response to Street Fighter IV was overwhelmingly positive. Capcom took a risk and it clearly paid off.
Unsurprisingly, Capcom announced that Super Street Fighter IV was in development last September. Unlike many of the previous iterations in the franchise, this was promised to be a significant upgrade.
So here we are. After months of build up and tons of hype, Super Street Fighter IV has arrived. Is there enough content in Super to justify an updated re-release?
The Super Street Fighter IV blog has updated and the changes made to Cammy, Fei Long, Sakura, Rose, Gen, and Dan are discussed in great detail.
The Super Street Fighter IV developer blog has updated. This week, the changes made to C.Viper, Rufus, El Fuerte, Abel, Seth, and Akuma are discussed in great detail.
The Super Street Fighter IV developer blog has updated. This time we learn about the changes made to Guile, Dhalsim, Balrog, Vega, Sagat, and M. Bison.
The Super Street Fighter IV developer blog has updated. This week we get to learn about the changes made to Ryu, Ken, Chun-Li, E.Honda, Blanka, and Zangief.













