PS3 Attitude

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PS3 Attitude

Tuesday, 9 September 2008

Media Molecule inadvertently reveals LBP Tracklist

Ok, so a few sites have reported that you can see the LittleBigPlanet manual here. But no one seems to have noticed that the last couple of pages in the manual give the credits for the music used in the game.

Is this a full track listing, or just a space filler for now?

Who knows, but the work of Daniel Pemberton is exactly the kind of thing I would expect to see on a playlist for the game, based on what has been played alongside trailers so far.

Here's the full run-down taken from the manual:

DJ Krush - 'Song 2'
Cafe Tacvba - 'Volver A Comenzar'
Kinky - 'Cornman'
Battles - 'Atlas'
The Go! Team - 'Get It Together'
Jim Noir - 'My Patch'
Alexander Nevsky Op.78 - 'Battle On The Ice'
James Pants - 'Rhythm Trax 7'
Toumani Diabate's Symmetric Orchestra - 'Tapha Niang'
Noveltones - 'Let Bank Two'
Ananda Shankar - 'Dancing Drums'

Original Music Composed by Mat Clark at Sonica Music, London:

'Gardens imusic'
'Wedding imusic'
'Canyons imusic'
'Savannah imusic'
'Metropolis imusic'
'Islands imusic'
'Temples imusic'
'Wilderness imusic'

Daniel Pemberton:

'The Orb Of Dreamers'
'Leaders Of Men'
'The Appliance of Science'
'Girly Goody Two Shoes'
'Rock The Jungle'
'Tricky Business'
'Cries In The Wind'
'Rainbow Warrior'
'My Advice - parts 1, 2 and 3'

So what do we think? Is that a good track list? Is it enough variety? Considering that the last we heard, we wouldn't be able to import songs into the game, I was hoping for more, but if the layering that was mentioned is done well, it could add some life to each track.

You can hear most of the non-original tracks on your nearest favourite video site.

[Source: SCEA Official Site]

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Tuesday, 2 September 2008

PS3 To Have Exclusive Mirror's Edge Content

We didn't report it (because it was quickly confirmed as a breakdown in communication) but there was much furor across the gaming world last week when Sony's David Reeves announced that EA DICE's upcoming kinetosis flavoured Mirror's Edge was a PS3 "timed" exclusive.

It seems there was a grain of "exclusivity" truth in the rumour however as EA has confirmed to Eurogamer that there will be PS3 exclusive DLC content made available via the PSN. Considering EA DICE developed the game on the PS3 as the lead console, and certain maneuvers that Faith can perform (balancing on crossbeams for example) have been seen to be controlled by the Six-Axis motion sensors, it will be interesting to see if DICE will make use of these specific PS3 features for this new content.

What's this? The PS3 getting exclusive content over its nearest rival? Excuse me while I check outside to see if there's a chap on a white horse.

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Thursday, 28 August 2008

More Penny Arcade's "Longest Game Title Ever" PSN Details Emerge

PS3 fans of verbose esoteric opaque gaming-centric missives (just like the former sentence) and kick-ass web-comic art were somewhat disappointed when Penny Arcade Adventures: On the Rain-Slick Precipice Of Darkness - Episode One (I am not typing that again, hereinafter to be referred as "That Penny Arcade Game") was only to be released on PC and the 360 back in May of this year. Joel DeYoung, producer at Hothead Games, has reiterated over at the PlayStation blog the main reason a concurrent PS3 release was not possible, attributing the delay to "engine incompatibilities". Considering the Torque Game Engine, which drives the web comic themed steam-punk-esque RPG/adventure/puzzle game, was developed for the Windows, OSX and Linux OSs, this is not a massive revelation.

Back in July however a PSN version was announced, testament to Hothead's original commitment to release the game on as many platforms as possible. Little has been mentioned since then however and we know they're busy working on Episode 2. Unfortunately a concrete release date is still somewhat nebulous with only the upcoming chilly season of "winter" revealed in the article.

Some other interesting points Joel makes include: an assurance that, now that they've licked the tricky porting issues, future episodic content should appear on the PS3 closer to the initial release (though we infer from this that, for now at least, the PS3 version will continue to launch after the PC and 360 versions), other Hothead games will support the PSN (Swarm and Deathspank maybe?), the game supports full 1080p resolution and, oh yeah, Trophies are confirmed.

"That Penny Arcade Game" on PS3 will be shown at this year's PAX with one lucky Penny Arcade fan (we hope) winning a signed version of, well, a PS3. What else?

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Friday, 15 August 2008

Ask PS3 Attitude; How did you get your name?

Q: Dolph, I am in the process of making a PS3 website and I can't think of a name for the site. I was just wondering, how did you come up with PS3Attitude for this site? Asked by JustContribute

A: Thanks for asking about how we came up with the name 'PS3 Attitude'.

The process of coming up with a good name was a lot more technical than you might imagine.

You're not just trying to decide on a name, but you also have to ensure that the associated domain name is available, and that it serves whatever Search Engine Optimisation purpose you had in mind too.

The name also has to reflect your position, style and purpose.

I used a domain name generator, combined with MS Word's thesaurus, to help me try lots of combinations, whilst simultaneously telling me if those domains were available for purchase. After a lot of tweaking, I decided that PS3 Attitude was the best fit, and perfectly described what I wanted to achieve with the site.

Good luck in finding your name, and let us know when you've started it up!

Ask DolphGB a question.

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Thursday, 14 August 2008

Ask PS3 Attitude; Which charity do you support?

Q: I'd like to know to which charity you donate to. Asked by Elena

A: Thanks for getting in touch through our Ask PS3 Attitude feature...

This year, the PS3 Attitude Charity Fund is supporting GamesAid. GamesAid is the gaming industry charity.

GamesAid allocate the funds they raise to children's charity groups, so the money goes directly to help projects across the region support underprivileged or less-abled kids.

In January 2009 we will announce the recipients of next year's PS3 Attitude Charity Fund.

Ask DolphGB a question.

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Thursday, 17 July 2008

Ask PS3 Attitude; Favourite genre? Favourite game?

Q: I've got a question for you, what is your favorite genre of game and what is your favorite game of all time? Asked by kawaii

A: Thanks for asking Kawaii...

My favourite genre?

It's always tough to pick just one. I do enjoy FPS games as well as Action-Adventure, Sports and Racing.

Favourite game of all time?

Now that's almost impossible to answer, but here's a short list of some of my favourites:

  • Manic Miner
  • Sentinel
  • Marble Madness
  • The entire GTA franchise
  • Tomb Raider
  • Almost anything by Bullfrog
  • Starglider
  • Elite
  • MGS 4
  • Gran Turismo (add any number you like, and suffix Prologue where applicable)
  • Prince of Persia (the original)
  • Another World
  • Any Final Fantasy with an odd number at the end, plus X
  • Geoff Crammond's Formula One
  • Most EA Sports NHL, FIFA or Tiger Woods games (but not all!)
That'll do for now - there are so many more!
Ask DolphGB a question.

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Friday, 28 March 2008

Ask Us; secrets and treats in video games

Q: So I remember that game makers or programmers would add little treats and secrets outside of the games intended program. What is probably the most famous one and why doesn't it seem as common today?
Posted by jockhotty

A: Going back to when I was much younger, I remember 'Easter eggs' hidden inside Microsoft Excel and Word where you could access a hidden flight simulator and pinball game.

Flipping that around then, what games have had hidden office applications?

I can't remember any that fit that specific category, although several text-based adventures did have a 'boss key' that replaced the game with a bogus spreadsheet so you didn't get caught playing at work! Sites like eggheaven.com list over 500 hidden 'features' in games and console games that we know about.

Of course, the most famous hidden feature (only because of it's massive notoriety and the sheer column inches it produced) has to be the 'hot coffee' mod in GTA.

What treats and secrets do you remember the most?

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