PS3 Attitude

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PS3 Attitude

Wednesday, 24 September 2008

Pure Motorstorm Fuel: Off-Road Racing Comes in Threes

In the early PS3 days Motorstorm languished in an unchallenged pole position on the console. With some of the most dazzling graphics to be found anywhere in the current generation of consoles, it earned a deserved following of fans.

Never before had brutal off-road racing been so well executed through the combination of a great physics engine and extremely impressive AI programming.

Baja and Colin McRae: DiRT followed later to a race hungry audience. DiRT was brilliantly designed to build on what had come before in the series, and impressed gamers and critics alike with a mighty Metacritic score of 83. It lacked the open-world feel of Motorstorm, opting instead for a larger number of tracks and a more realistic approach.

It was only a matter of time before the gaming public had confirmation of Evolution Studios’ upcoming sequel, Motorstorm: Pacific Rift. This time things are different though. Whilst the success of Motorstorm was still shining, a couple of developers were squirreling away on new IPs, namely Pure (from Black Rock Studios) and Fuel (from Asobo Studios).

Pure is now available on the high street and has been doing well with a Metacritic score of 83 – beating the lofty heights set by the original Motorstorm by just one point. With some beautiful graphics, clever trick systems and a huge variety of customization options, Pure has clearly been very carefully designed.

Previously, I was rather short with my hands-on with Pure. Having played some more of the game I feel that it is only fair to address this now. Pure is an exceptionally playable game. All the pieces which constitute a “good” racing game are there in spades. It simply comes down to personal taste as to which a player prefers between Pure and Motorstorm.

I maintain that the latter is my first option, but hasten to add that this is only because it released first.

What about Fuel? Four years in the making and not due for a release until 2009, does this extraordinary racer have the drive to throttle the competition?

The game certainly can’t be criticized for a lack of ambition; containing a predicted 5,000 square miles of continuous terrain this is surely the (physically) largest game that has been attempted. With a proprietary engine doing some serious number crunching behind a veil of dazzling graphics the gaming populous is sure to fall over its collective self to get hold of this when it is released next year.

The big question is, will it beat the Evolution powerhouse that has been building up the hype train in recent months?

Set on a Pacific island crammed full of new dangers such as lava and water hazards, Motorstorm: Pacific Rift is the very epitome of brutal off-road racing. With new vehicles, split-screen multiplayer options and a bigger and better overall package than its predecessor, can MSPR pull ahead of the competition in the coming year?

Only time will tell, and we’ll probably have to measure the difference in hundredths of a second.

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Friday, 5 September 2008

Pure 1st Impressions: Should Motorstorm be Worried?

When it comes to looking at the PSN's shiny new Pure demo you first and foremost think it has got to set itself apart from the competiton. Surely that's a given?

In this case said competition is Motorstorm. This game automatically has a lot to live up to.

So here I am. I Fire up the demo, get through the tutorial, and the first song that comes on? Woman, by Wolfmother.

Erm. Is that not a bit familiar Disney? To me that song is an automatic reminder of Motorstorm.

The race is underway and the controls are familiar to a degree. The graphics are pretty enough although they seem to be a bit soft focused; like viewing everything through a greasy lens. Not distracting but certainly noticeable.

Then there's the 'race' part of it. I was so busy doing tricks and working to get my meter up for boosting for the next trick that I wound up finishing 13th. Not that I expected to get into first place or anything but there seems to be a lack of motivation to place well.

Riders seem to lack the interaction that made Motorstorm so personal. This is Disney so no swearing is a given. A shove or two would have been nice though! As a result of the kid-friendly Disney badge, the great time-sapping slo-mo crashes so loved in Motorstorm have been replaced by a wipe screen. Ho hum.

Admittedly it is nice to get straight into the action after a wipe out though it would have been nice to get a bit more grunt out of a fall or collision. Instead you get the Mickey Mouse Magic Wand of Restoration waved over you after every spill.

The full game promises over 40 tracks, 70 tricks, etc. and may well prove to be a real winner, though my gut reaction is that Motorstorm developers Evolution can breathe easy tonight.

Just some initial thoughts on it. This is by no means a review, rather my initial opinion on the demo version publicly available at you ever-so-local PSN.

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Friday, 29 August 2008

PURE's list of songs revealed

Βlack Rock Studios' upcoming title PURE (aka SSX on wheels) is hitting the shelves soon and as it seems it has all the credentials of being an instant classic.

The stunning visuals, extreme speeds and outrageous stunts will be there to make you smile every time you insert the Blu-Ray disc in your beloved PS3. But what about the soundtrack of the game? If you have visited the game's site, you should already know that Woman (by Wolfmother), Grease Monkey (by Jeff Beck), Rock and Roll Queen (by The Subways) and Granite (by Pendulum) are going to be featured in the game. What you didn't know is the full tracklist of the game. Well, here it is:

The Answer - Into The Gutter
Fred Baker - Genius Touch
Jeff Beck - Grease Monkey
Calyx & Teebee - Dual Processed Featuring MC Verse
The Datsuns - Maximum Heartbreak' and 'Sittin' Pretty
Diet Kong - Diet Kong with Magic
Adam Freeland - Spin Machine
The Futureheads - Beginning of the Twist
DJ Hyper - We Control
Midfield General - On The Road
The Music - Strength in Numbers
My Luminaries - The Sound of Music
Noise Control - Cities of Dreams and 'Mud Bath
Pendulum - Granite and Showdown
Pop Levi - Wannamama
Qemists - Drop Audio' and 'Stomp Box
The Radishes - Good Machine
Silvertone - Try
The Subways - Rock and Roll Queen
Tapeworm - Getting Through
The Whigs - Need You Need You
Zero DB - Late in the Day' and 'Redline
Wolfmother - Woman
We Are Scientists - In Action
Blindside - For the Nation

Quite impressing, isn't it? For you PURE addicts, I have included 3 High Resolution (1600x1200) Wallpapers in the article. ENJOY!


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