PlayStation 3 news, views, reviews and interviews from PS3 Attitude - a daily news site with bite! 100% philanthropic website - all revenues derived are donated to charity...
Monday, 20 October 2008
Friday, 17 October 2008
Resistance 2 Beta Now Live
Trying to unravel the complex intricacies of how to gain access to the Resistance 2 beta is like trying to decipher unified string theory drunk, hanging upside down - and in Swahili.
In an effort to elucidate the ongoing confusion we're happy to report something clear and concise regarding beta accessibility.
As of yesterday, the public beta in North America has begun. Greg Phillips over at the official PS blog gives us the full details but the main points are:
- Admittance will be granted in two waves. Qore and GameStop pre-orderers will get in first. If you're still waiting for your key, please note: "[...] they’re being sent out as we speak. But there are *a lot to send*, so they may take several hours to get out there. More details from Insomniac games coming soon, here on the [PlayStation] blog."
- People who apply via beta.myresistence.net (which goes live later) get the nod sometime in the middle of next week.
- This is also the time when we Europeans will hit the servers.
- The beta will include competitive maps from three locations in the game with Orick, Chicago, and the Bay Area all featuring. Yes, some of these maps support 60 players online (check the blog for which).
- Co-Op is included in the beta with "the co-op portion [...] focused on Orick".
Oh, and Resistance 2 is now officially Gold. It will be released on the 4th and 28th of November in North America and Europe respectively.
Wednesday, 10 September 2008
Resistance 2 Public Beta Application
For those of you PS3 owners who want to get into the Resistance 2 beta yet didn't purchase the 3rd episode of Qore then you are in luck. You can now register for a chance to participate in the public beta here.
All you have to do is fill out a short form and answer a few gaming related questions. If selected, you will have access to some sweet multiplayer action. Remember, in order to qualify you must have an active PSN Account, internet access, and be 18 years or older. Let's all cross our fingers and hope for the best.
Wednesday, 3 September 2008
Sony's SN Systems opens up new office in Dublin, Ireland
Indulge me for a moment as it's not often I get to report on movements in the Sony spectrum that affect my home town. SN Systems, a subsidiary of SCE, and developer of tools for all three of Sony's gaming devices (PS3, PSP and PS2), have opened a satellite office in Dublin, Ireland.
With its headquarters in Bristol, U.K., new offices are now popping up in San Jose and Dublin in an effort to attract new talent and address "the demand of supporting PlayStation game title developers worldwide."
Check out their own website to see some testimonials from the producers of such games as God of War II and Resistance: Fall of Man praising SN Systems' products such as "ProDG" and "Tuner".
With an exceptionally technical workforce, and comparatively low labour costs compared to the U.K. and the U.S., Dublin seems to have been a good choice. It also helps that the Irish are game crazy with the office sure to attract technical people who also love to game.
Fun trivia fact: outside of Japan, Ireland has the highest console penetration rate per household in the world. Yes, I'm proud, and yes, I'll be sending in my resume to SN Systems as soon as possible.
Source: Edge Online, SNSYS.com
Insomniac interview at PAX
People had questions and Insomniac have answers! Wander over to the PlayStation blog where you can find Bryan Intihar answering posters' questions about upcoming shooter sequel R2. Here's a quick overview for the lazy out there and those unable to access the video at the moment.
What other games were the team playing when not beating back the Chimeran horde? Unsurprisingly, Insomniac stable-mate Ratchet & Clank : Quest for Booty receives an obligatory mention as does MGS4 and Soul Calibur IV. What does R2 bring to the table that other FPSs do not? Well, the simple answer would be "numbers" considering the 60 player skirmish mode but Bryan also puts emphasis on "accessibility" and "rewarding the player for everything they do."
For those looking for the next full moon podcast check around the first week of September (which is, well, now) with a "mystery guest" no less.
We'll end with the quick-fire round. DualShock support? Check! Home Support? Affirmative. Trophies? Count on it.
Check the full interview for more morsels of information from an obviously chirpy Bryan who seems to be revelling in the awesomeness of PAX. Quote of the interview has to go to: "The PS3 is a ridiculously powerful machine." Makes you feel all warm inside, doesn't it?
Friday, 22 August 2008
History of Resistance
Thursday, 14 August 2008
Resistance 2 beta opens for a select few
By now a special group of Chimera killin’ freedom fighters have been drafted to “Continue the Fight” and join the Resistance 2 private beta. The announcement was made on the myresistance.net forums and coincided with conscription emails popping up in lucky players’ mailboxes this morning. The administrator of the forum explains that the purpose of the beta is to garner "important gameplay feedback for the development team" and "find out what people like, dislike, and then tune what’s necessary".
Before you write that angry letter to Insomniac about how you’ve been “shunned”, invites apparently were not sent to PlayStation Underground or Game Advisory Panel (GAP) members with access to this round of the beta confined to select people who signed up at the myresistance.net site.
Didn’t get an invite? Don’t fret as, just like most conflicts, there’s more than one way to get involved. If you’re a subscriber to Qore you will have access “soon” while those of you who are instead downloading instalments on an episode by episode basis (and have grabbed the latest) will have access “later”. As you can see, actual dates are a little thin on the ground.
Also revealed in the announcement is Insomniac’s new website beta.myresistance.net which is a little bare at the moment but promises to grow as the beta continues
[Source: PS3Fanboy.com, MyResistance.net]
Thursday, 17 July 2008
E3 2008; ThreeSpeech Got (Video)Game
Our friends over at ThreeSpeech have been getting a little frisky with their video posts of late.
You may have already seen some of these via your local PS Store, but if you've not been able to download them, here's a handy link list that will take you to high-quality moving pictures for your favourite upcoming game.
Saturday, 12 April 2008
Resistance 2 teaser trailer goes live
Over at GameTrailers they got the exclusive Resistance 2 teaser trailer, which ends with a promise that they will show the first ever gameplay video on June 13th.
Enjoy the short introduction to Resistance 2 - there's nothing much to see here but what you do get to view certainly looks exciting enough!
Friday, 4 April 2008
More Resistance 2 details emerge
Ted Price of Insomniac has been speaking at a Sony Australia gaming event (called Pause), and has done his best to whet our appetites for Resistance 2.
The guys over at IGN did a great job of rounding up all the major points, so why not head over to the Ted Price story at their site to get all the information.
Friday, 21 March 2008
Good Friday news wrap-up
As we're taking a short break for Easter, here's a quick summary of the news:
1. In the comments section of a post on the Official PlayStation Blog, SCEA's Takau Imasaki said of GT5: Prologue "Private races with buddies and in-game chat are all in the works... but will not be ready from day one. Will keep you posted on the progress!"
2. Staying with the PS Blog, the new official logos for Resistance 2 have been posted there as well as concept art for the multiplayer classes.
3. The new maps for Call of Duty 4 will be on the Xbox 360 for 21 days before appearing on the PlayStation 3. There's a chance this exclusivity will backfire on Infinity Ward, since this places the release of the extra four maps close to GTA: IV's arrival - we suspect CoD4 will be put back on many people's shelves for a while around that time.
4. Motorstorm 2 gets a proper name - Motorstorm: Pacifica. We know game developers are fond of their colons (make up your own joke) so it's no surprise to see one appear in the title of the next Motorstorm game.
That's it for today. Have a great long weekend and we'll keep an eye out for the best stories on Easter Monday for you.
Thursday, 20 March 2008
PS3 Easter Eggs for your delectation
It's that time of the year when everyone's thoughts turn to the holiday season immediately following the one that is actually happening. So whilst real Easter Eggs started appearing in the shops around Christmas, we're going to keep things traditional and give you ours today.
This one was found by XxBigP123xX (heaven knows how you pronounce that) and is seen in Kai's mission. It's nice to see that the people at Ninja Theory gave a little nod to that other great swords-n-sandals epic.
Friday, 8 February 2008
Insomniac explain how a Resistance 2 level is born
Tuesday, 15 January 2008
Resistance 2 details emerge earlier than expected
Insomniac are on a short break at the moment and are due to hit us all with an announcement about their next title on Thursday 17th.
So how is it that everyone already knows what is going to be announced!?
I can only assume that the Resistance themselves got to Insomniac and made them talk.
With every man and his dog giving out details of Resistance 2 it was no surprise that ThreeSpeech put out a post about the forthcoming sequel. Here's their rundown of the new features Resistance 2 sports:
A huge co-op component featuring eight player story-driven campaigns over PSN
(two player local) alongside single-player campaigns.
Sixty player competitive modes with a focus on squad-versus-squad combat set in huge United States landscapes.
New enemies including Chameleon and Stalker with total cloaking ability
Multiplayer class system. Three basic templates - tank with heavy weaponry, special ops for distance (bullseye modified with zoom) and medic.
Online matching - standard difficulty discarded for scaled challenges for team skill.
Partially randomised geometry making levels different with each play through.
Insomniac have been listening to players complaints about the first game and are also further tapping the power of the PS3 to give more enemies onscreen and improved AI. They are also working on a solution to the long checkpoints and health system.
The 'partially randomised geometry' is an interesting one. I know FPS fans like to learn every nook and cranny of a map so having the map change with every play is a good way to level the playing field for those more casual gamers.
We'll have more details soon. The game is due for release this year.
Of course, it would be even better if Insomniac announce a completely different title this Thursday, such as the next Ratchet & Clank game. We need to find out how the story continues, dammit!
Friday, 30 November 2007
US PS Store updates for November 29th
The US store received it's weekly update and, as is usual, they faired slightly better than Europe.
Those two weeks where Europe had better updates than the US were just a blip then. Normal business has been resumed.
There's a couple of things to get excited about if you're a US user - PAIN and the Shivering Isles add-on for Oblivion. At one time Bethesda said that the expansion pack would only come on disk, so it is nice to see it appear on the PSN for those of us who shirk exercise.
And while we get zero GH III song packs, the US are in full swing and receive their third. Nice.
Here's the full list:
- PAIN - full game ($9.99)
- "Bracknell/Axbridge" - Resistance: Fall of Man map-pack ($4.99)
- Motorstorm - vehicles and skins pack ($1.99)
- Guitar Hero III "Boss Battles" - song pack (free)
- "The Shivering Isles" - Oblivion expansion pack ($29.99)
- "David Bowie" - Rock Band song pack ($5.49) (also, "Heroes", "Moonage Daydream" and "Queen Bitch" available seperately at $1.99)
- Ratchet and Clank "Weapons" - video (free)
- Timeshift - video (free)
- Stop Loss - movie trailer (free)
- Resident Evil: Extinction - Blu-Ray movie trailer (free)
- Memoirs of a Geisha - Blu-Ray movie trailer (free)
- Aquatopia - wallpaper (free; known as 'Aqua Vita' in Europe)
- PAIN - 6 wallpapers (free)
- Resistance - 5 wallpapers (free)
Thursday, 29 November 2007
European PS Store updates for 29th November
"It's the most wonderful time, of the week"...
Once again the Store has been updated with a bunch of goodies. But it's not what is there that worries me this week - it's what is missing.
Whilst we expect PAIN will arrive on the US Store today, Europe only gets the trailer for PAIN. And in the US they received the first Guitar Hero III expansions a week after the game's release. We, on the other hand, get nothing.
What is good about this week's update is the addition of the new Resistance maps and two addition skin packs for Motorstorm vehicles.
Otherwise if you're a fan of PS1 titles or you don't subscribe to the PS3 Attitude YouTube channel, you might find something else in today's update that will amuse you...
Here's the list:
- Destruction Derby - PS1 game (£3.49)
- Kula World - PS1 game (£3.49)
- Timeshift - demo (free)
- "Crazy Samurai and Quick Foot" - Motorstorm add-on pack (£1.99)
- "Bracknell/Axbridge" - Resistance: Fall of Man map pack (£2.99)
- Sonic The Hedgehog - add-on packs (six in total; £1.99 each)
- Uncharted "Making the Game" - video (free)
- Blazing Angels 2 "Racing" - trailer (free)
- PAIN - trailer (free)
- WWE 2008 - trailer (free)
- Assassin's Creed "Altair was here" - trailer (free)
- Bee Movie - movie trailer (free)
- PS3 "Blu-Ray" - advert (free)
- PS3 "Gaming" - advert (free)
- PS3 "Evolving Entertainment" - advert (free)
- PS3 "Faster Processing" - advert (free)
- PS3 adverts "Making of" documentary (free)
Wednesday, 28 November 2007
2 new maps on the way for Resistance
The Bracknell map will focus on large spaces around an old railway system that is now under Chimeran control. As it says in the PR, "expect intense close-quarters fighting as you explore three storeys of dimly lit spawning rooms and disused train carriages".
The Axbridge map on the other hand has two resistance bases across a rock-strewn valley. Once again, from the mouth of Sony, you will "find yourself a secret perch among the cliffs on either side or brave the walled ‘theatre of combat’ on the valley floor, and prepare for battle: the enemy will show no mercy".
Whilst we don't have any images as yet, the new maps certainly sound fun. A release date is yet to be announced but expect these via the PS Store and the in-game purchase menu soon.
Wednesday, 7 November 2007
PS3 firmware 2.00 details from SCEE
Just received the official word from SCEE; PS3 firmware 2.00 is upon us.
I can't verify whether it has actually arrived on the PSN as yet (can you?), but the press release says that it is out now.
New features include:
- Support for PSP remote start - switch the PS3 on with your PSP and go into a Remote Play session
- Build playlists in the music and photo sections of the XMB
- Customisation of the XMB - change colour and brightness of the icons (useful for when you have a bright wallpaper) and apply custom icon themes, very much like the PSP custom theme capability
- Information Board - a new addition to the XMB providing you with the latest PlayStation news (well, it would do if it showed you the PS3 Attitude feed of course!)
- New PlayStation Network category on the XMB, with the much discussed new logo taking centre stage
- Trend Micro Web Security - a free security application for your PS3 web browser, providing parental controls amongst other things (free until end of April 2008, when pay options will be made available to keep it up to date)
SCEA, for example, recently asked the following question in a survey of their Gamer Advisory Panel members:
Choose which XMB feature would be most important to you in a possible
PLAYSTATION Network update:
A) In-game access to PSN messaging
B) Ability to play my own music from the XMB while in-game
C) Larger buddy list and buddy-list features such as categorizing
This is a clear indication of what they're thinking of adding to 2.x.
Some games, of course, already support access to the XMB and PSN messaging (Resistance, for example) so surely this is just a case of the developers making use of the feature set that ships with the current development kit?
Whatever way I look at this, it's still positive news. The XMB customisation is welcome (and reasonably fun on the PSP) but the ability to switch on the PS3 remotely is a must, especially with PlayTV coming early 2008. And how on earth did we get along without music playlists?!
Wednesday, 31 October 2007
Resistance gets a patch today
All this talk about upgrades and patches.
We've got Firmware 2.00 on the 'incoming' list after the PSP 3.72 update.
There's Warhawk 1.1 any time now and 1.2 coming in December.
Motorstorm 3.0 hit recently.
And now, by this evening/tomorrow morning, we'll have the latest Resistance update.
And some people say games aren't value for money! Even UK launch titles like Resistance and Motorstorm are still getting TLC from their developers.
The latest Resistance update brings:
- Ability to take screenshots in game using a USB keyboard
- Weapon balance changes and new round balancing options
- DualShock 3 support for online and single player games
- Password protection for custom games
- Bug fixes galore
Time to go dust off the Resistance disk and rediscover the joy of the PS3's first FPS. Enjoy!
Wednesday, 17 October 2007
Capcom's big PS3 announcement; Lost Planet
At various points today as we reached the zero hour, Capcom Unity was down. Clearly, there's a reasonable amount of interest in what the Japanese developer/publisher is up to - enough to bring their servers to a halt at least!
So, what was the big Capcom announcement for PS3 fans we've been leading up to all this week?
Up until about 10 minutes past zero hour, I was still none the wiser. The servers were still down.
And then it appeared. Lost Planet is coming to the PS3.
So we lose Devil May Cry 4 exclusivity and then the Monster Hunter franchise and they give us Lost Planet. Wow.
The PS3 version will at least feature all the unlockables and extras from the PC and 360 versions. Gosh.
Why am I so under-whelmed. Lost Planet is yet another FPS that looks like Resistance/Area 51/FEAR/whatever. Whilst Resistance does the whole 'alien-infected wasteland' theme quite well and offers 32-player online, Lost Planet will offer 16-player online instead.
At the Capcom Gamer's Day in London today they also announced Streetfighter 4 and the aforementioned Dark Void but wouldn't confirm which consoles they would appear on.
Remember, Christian Svensson at Capcom said "let's see how they [PS3 owners] feel at the end of next week about us" after the Monster Hunter removal.
I have to respond, 'not great'.
Tuesday, 16 October 2007
PS3 UK sales jump 178 percent
Whether it's people snapping up the cheaper 60Gb bundle, or the new 40Gb flying out the door, Sony seems to have jumpstarted UK sales of our favourite console by injecting a price drop and a new SKU into the market.
Figures from ChartTrack confirm the 178% spike in sales and it's impressive.
Software sales also spiked with Resistance, Motorstorm and Heavenly Sword all going up or back in to the UK charts.
I still maintain the loss of backwards compatibility is an error without a clear plan to launch a 'premium' model to replace the 60Gb. Sony may, of course, have that clear plan but they're not going to tell anyone since that would halt sales of the 60Gb unit.
With other stories of further SKUs going through the FCC right now, I wouldn't be surprised to see a 120Gb or 160Gb with backwards compatibility next year to help bring the millions of PS2 owners over to the PS3.
Friday, 27 July 2007
Ratchet and Clank Future demo is ready and waiting; more Resistance content on the way
In an interview with ShackNews, Insomniac's Ryan Schneider explains that a Ratchet & Clank Future: Tools of Destruction demo is finished and ready for the Playstation Store.
"Well, our E3 demo is certainly finished and media have received copies of it for preview coverage. What Sony chooses to do with it, and when, it really is in their hands. The demo is finished - I mean, you saw it [at E3], you played it - and when it comes out, we have a rough idea, but you never know. I think the PlayStation Store is a fluid storefront, and anything can happen."In the interview, Ryan also explains that there is more Resistance content on the way after good feedback and sales of the recently launch map pack.
He goes on to explain that Ratchet & Clank will also use the PSN in some way, but says it won't be in the form of cheesy weapons upgrades.
With most games using the PSN to show worldwide or regional high scores, I would have thought that is a 'given', but Insomniac have a habit of doing things we don't fully expect so I'm hoping they'll come up with something much more original. Time will tell...
Friday, 6 July 2007
Why Sony is right to apologise and move on.
Sony announced an apology to the Church of England today regarding the use of Manchester Cathedral in Resistance: Fall of Man.
They also said the cathedral will never appear in another game.
And that's the end of the matter as far as Sony is concerned.
I have to say I believe that's the right approach. The CofE's demands for a donation don't make sense to me.
In the eyes of the Church surely something is either right or wrong. It can't be wrong one minute but made right after a reasonable donation. That would be hypocritical and would tell the world that the Church was just after the money in the first place, wouldn't it?