12 Things About LittleBigPlanet You May Not Know
Last Sunday was THE “perfect day”.
I was up close and personal with LittleBigPlanet and was able to grill one of the demonstrators to near exhaustion. After two hours, I walked away in a fuzzy felt stupor with my head full of level ideas and giant cutesy stickers!
This resulted in the following list. Some I knew were rumours and others completely unknown, but nonetheless it was great to get some solid facts.
Read on, fellow LittleBigPlaneteers, read on!
1. Boo! There are currently no plans to have custom soundtracks in game. Fear not: layered soundtracks will be available. The drums can play solo followed by guitars or keyboards in any order you like! The full game will have six of these layers.
2. The rumours are true; only PlayStation Eye images are available for use in the game. All images will be stored as game data separate from the photo albums in the XMB.
3. An empty level is huge. There is enough room to swing several motor-jointed, burning-limbed cats with plenty room to spare*. A temperature gauge on the left hand side dynamically measures and limits the complexity of each level.
4. The Media Molecule geniuses have created levels ranging in play duration from 5-10 minutes right up to 20-25 minutes and have taken the rigid view that the level editor will be able to replicate anything you see in the game proper.
5. MM are looking into the possibility of adding celebrity-designed levels into the final game, though none are currently confirmed. Imagine... fuzzy pink Fergie levels and gritty hard-hitting Eminem levels!
6. The bundled levels operate as the tutorial for the Create mode. Big red buttons activate helpful hints needed to complete the task in hand. The ‘PopIt’ menu is very complex and takes some getting used to but let’s face it; we knew there would be a lot to do here.
7. Levels created by others will be searchable via theme, rating, hits and users. The best levels will be available from the main My LittleBigPlanet menu and will sit alongside the bundled levels.
8. Glassy orbs containing prizes have now replaced the fluff that previously functioned as points. Levels are a dangerous place for Sackboy with both electrified and burning materials.
9. Spawn points are far more frequent now but have a limited re-spawn number. A white glow surrounding the restart points represents the spawns remaining.
10. Hurrah! The DualShock 3 rumbles when collecting orbs, meeting a grisly end or slapping another Sackboy in the mush!
11. I mentioned the PSP as a platform for the LBP universe and received a cursory response: “Media Molecule is not currently looking at any platform other than the PS3.” Erk!
12. Everyone will be able to have a go at level creation! Shops are expected to be set up in London and Manchester from September onwards for a period of four weeks, though I am awaiting confirmation of this.
(Bonus - 13. MM is aiming for a UK release in October/November.)
See you all on the front lines come the release date, people!
*This author does not condone the application of motors or flammable liquids to any pet.