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Home » Featured, Views

The Naked View: Super Street Fighter II Turbo HD Remix

Submitted by on Thursday, 22 January 2009No Comment

ssfiithdr_logoJoin PS3 Attitude’s most colorful (albeit white-skinned) character as he delves into all things Super Street Fighter II Turbo HD Remix from his twisted unique point of view.  Some may argue that ‘demented’ is a more appropriate adjective than ‘colorful’ but we won’t pay attention to the voices in my head today.

Was there a real need for a sixth version of Street Fighter II?  Does the game really stand the test of time or is it all nostalgia?  Hasn’t every Street Fighter game since 1991 been Street Fighter II with a few tweaks and graphical updates?  What makes this one so special?  All this topics and more (way more) are in store for you in this multi-part article.  You may want to make yourself a sandwich before clicking through.

April 2007.

9:00 AM.

The Past.

Super Street Fighter II Turbo HD Remix is announced.

Game bloggers rejoice.

Gamers rejoice.

Game bloggers later damn it all to hell when they realize that the game’s title has 32 characters excluding spaces.

Game bloggers damn it further to hell when the time saving trick of initialism fails to put a dent in it.

Welcome to The Naked View.

Part 1.

Episode IV.

Chapter 11.

Volume six.

As the late Don LaFontaine would say: “In a world…where next generation consoles offer downloadable games.  One developer will create a game with a name so massive it shakes the ground with its march, so vast it drinks the rivers dry.  Capcom presents: Super Street Fighter II Turbo HD Remix!” (Cue explosions and dramatic music).

Before we get really going, Super Street Fighter II Turbo HD Remix will be referenced as “the game” from now on to help me keep whatever shred of sanity I may or may not still have.  My therapists are split on that matter.

Over time (a long time) we were impressed by the amount of effort and care put into the game by Capcom.  From its inception, to the online code beta testing (even if we PS3 owners were left out in the cold), from the artwork comparisons to the final product and its eventual release in the North American territory.  Capcom made sure that the game received the attention it deserved.  But was it all really necessary?

After a long development process, gamers bought the game in North America like hot cakes.  Hold on, hot cakes?  What’s a hot cake?  Honestly, I’m asking.  When was the last time you bought a hot cake, let alone seen one for sale anywhere?  It’s time for a new simile for things that sell really fast.  Wiis.  Gamers bought the game like Wiis.  There we are, much more contemporary don’t you think?  It is 2009 after all and I am head of the anti hot cake legislation board. Disestablishmentarianism!  Ahem, let’s try this one again in a brand new paragraph.

ssfiithdrlogoAfter a long development process, gamers bought the game in North America like Wiis.  Sadly the game encountered no such success in Europe; as of this writing there are zero copies of the game sold in all European markets.  It was sold none times.  Further research showed that the lack of sales of the game across the pond was directly related to the inability of Europeans to actually buy the game as it is not yet been released in that territory.  Shocking.

So the game was a financial success for Capcom, there is no doubt about that, but financial success does not necessarily mean a game is any good.  I mean, people bought tons of copies of Need for Speed: Undercover and that game was atrocious.  On the other hand, almost no one bought Beyond Good and Evil or Psychonauts, both excellent PS2 games that sold poorly.  Even the re-built-for-the-Wii PS2 game Okami and the over the top God Hand didn’t fare well in the sales charts and led to the dissolution of the talent filled Clover Studio among Capcom’s financial woes in the beginning of 2007.

I have said this before and I will keep saying it until everyone gets it.  The only vote that counts or matters is made with money.  Capcom sure tallied our votes and acted accordingly.  Original and unique games were out (forgive them for they do not know what they buy) and mindless sequels and remakes are in.

We can’t blame them; they are in it for the money and we told them what sells and what doesn’t.  One look at EA’s portfolio reveals where the real moneymakers are.  It’s so easy, a caveman can see it.  But before jumping straight into annual Street Fighters (or insert Capcom franchise here) with minor graphical updates, gameplay tweaks and updated rosters; Capcom decided to give this retro gaming a go.  They do have a vast library of now classic games from the 80’s and 90’s to repackage and sell to a brand new audience, not to mention the older audience that experienced the originals.  Bionic Commando and Mega Man, I’m looking a you.

Welcome to the age of remakes, but did we really need a sixth version of Street Fighter II?  Join me tomorrow as I question the value of yet another Street Fighter, look at the timing of the game’s release and generally go off in a tangent every other paragraph among other things.  All this before I decide to buy (or not to buy) the game.  Stay tuned for Part 2, Episode V, Chapter 4, Volume Ten.