Cuboid: A Most Puzzling Conundrum
Welcome to the fantasy world of castles, swords, crowns, and giant blocks on floating platforms? In Cuboid, you must navigate your 2×1 block through a maze to reach the goal, all the while dodging traps and triggering switches. With over fifty puzzling levels, ranging from the simple to the insanely difficult, you’re sure to pick your brain trying to solve them.
The game is split into two categories, Beginner and Expert, each with thirty puzzles in increasing difficulty as well as a few challenge stages. The object of the game is to get your block to fall into a hole while making sure not to plummet off the edge of the board as quickly as possible and in the least amount of moves.
You never would have guessed it, but Cuboid is quite addicting. There is great satisfaction when you move that block into position and hear the winning chime. Some of the more difficult puzzles, especially the later ones on Expert, can take upwards of twenty minutes each. Yikes! That’s what I call dedication. Of course, it’s going to be different for everyone but it definitely takes some thought and pre-planing if you want to get the best score.
It’s not as simple as just getting from one side of the board to the other. There are a variety of switches, weak panels that break if the block becomes vertical on them, and even a teleporter to either aid in your quest for glory or make things all the more difficult. The teleporter was the most interesting of the tools. They split your block into two cubes that you control individually and join back together when reunited. It takes the level to a whole new degree.
You’re graded on how quick you complete the puzzle as well as how many moves it takes. The fastest times receive the title of Lightning and the most reserved get the shiny gold medal. The game keeps track of how many of each you’ve accumulated including total moves, play time, and falls.
Every game has faults and Cuboid is no exception. In attempting to beat every level, I found that there were some moments where I would have liked to get a better view of the board. It would have been nice to be able to control the camera to plan out your path but it was positioned well enough that it wasn’t too bothersome. Also, visually the game could have used a more diverse color palette. Shades of browns and reds were abundant while colors like green and blue were somewhat absent. The four environments just didn’t seem diverse enough. Either that or I was too focused on solving the puzzle.
Still, the few gripes present don’t get in the way of gameplay and that’s what makes Cuboid so great. It’s fun to just pick up and play for a few levels or you can sit down and play them all. The challenge stages add an extra component into the mix but I’ll let you see that for yourself. There are even trophies to add to your collection and with a level creator mentioned, this game looks like it is here to stay.