Killzone 2 – a personal precursor
Of course like everyone else I gasped at the now (in)famous video shown at E3 2005, but that gasp soon turned into a sigh when the truth was revealed.
Now that I have the full game in my hands though, I have a new reason for excessive gasping.
The first thing that strikes you is that thisÂ game is truly beautiful. The lighting, the shadows and the textures are amazing. The Helghast’s home ground is a gritty inhospitable world, but you are there to invade it so you can’t expect it to be all ‘roses in the garden’.
When you run along a dimly litÂ corridor with menacing shadows from Helghan troopers being cast on the wall, you really feel like you are in the game.Â That may be Killzone 2’s biggest accomplishment. The atmosphere and the ambience make me feel as though I am in a warzone on a far-off hostile planet.
I find myself sitting in front of the TV with bullets and rockets whizzing by my head; pieces of concrete and wood splinter in front of me. I was just about toÂ jump intoÂ cover when the cover was destroyed. If I had taken the decision to move a few more seconds I would have been gun fodder.
The story is light but not absent. That being said, there are no real distractions to the age-old storyÂ of a generic soldier, which is to get the job done andÂ stay aliveÂ while doing it.
Maybe it’s just me, but these Helghans seem to be smarter than the average FPS opponent. You can’t lure them into an ambush; they will stick to cover and shoot you if they can, and only with numbers on their sideÂ will they actually assault your position.
In my mind, Killzone 2 will be one of the defining titles on the PlayStation 3 and I can’t wait to try out some multiplayer!” – Captain Panda
The full PS3 Attitude review of Killzone 2 arrives later this week – keep checking back for more Killzone 2 content…