Takahashi-san talks Noby Noby Boy
The PSN revolution continues this week with the release of Noby Noby Boy.
Keita Takahashi-san’s nigh indescribable “stretchy-consumption-based-solar-system-exploring*” game is eagerly awaited among fans of off-beat and genre-breaking games so, for some of us, Thursday can’t come soon enough.
On the eve of its imminent release, Takahashi-san himself has bucked his usual camera-shy tendencies to speak about the game on the PS blog.
Check after the jump for more details.
Still somewhat reticent in nature, Takahashi-san does however reveal that he too has difficulty describing what he has created:
How come itâ€™s hard to explain, you ask? Itâ€™s because I wanted to make a game that cannot be expressed by words in the first place. By making an undefined and ambitious game, I want the playerâ€™s reaction to be something like, â€œI donâ€™t know why, but itâ€™s somehow interesting. I canâ€™t stop playing.â€
The Katamary Damacy maker also reveals that the main question he gets asked about the peculiar Noby Noby Boy is simply “Why did you want to make such a game?”
Laconic as ever, the Japanese genius simply replies:
Seriously, I donâ€™t know.
Check out a new video below (also found on Takahashi’s post over at the PS blog) and let us know what you think. We don’t know either but what we do know is that we’ll be picking up Noby this Thursday and, if only to support ingenuity and creativeness, we recommend you do too.
By the way, if anyone can tell us what is going on with the parrot in the bottom left hand corner we’d be most obliged.
*Yep – we can’t describe it either.