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Home » Featured, Interviews, News

The Bloody Details Behind Splatterhouse

Submitted by on Wednesday, 11 February 20092 Comments

splatterhouseThis past weekend there was a little thing called Comic Con in New York. Geeks dressed up as their favorite superheroes came flying in from all over the place. There were also some game developers at hand and MTV Multiplayer got a chance to sit down an talk with Dan Tovar and Mark Brown, producers for Namco Bandai’s upcoming remake of the classic Splatterhouse…

For those of you who don’t know, Splatterhouse was originally for the arcades and Turbografx-16. You played as Rick Taylor, a man who gets attacked by a monster and have his girlfriend stolen. Talk about a rough day. Putting on a demonic mask, you gain evil powers and have the ability to regenerate. Now you must save your girl as the hideous monster you have become.

From the sound of things, both Tovar and Brown seem to put an emphasis on the whole regenerative aspect of the game. They say that there is no lifebar, and that what you see is what you get. If Rick is close to death, you will see that through the character. Bone, flesh, and muscle; all will be able to regenerate over a matter of time.

The team wanted to stay as close to the original while giving the game a whole updated look and feel. There are characters from the original that fans will recognize and adore.

In the original game there was an enemy called Biggy Man who had chainsaw blades for hands and had a bag over his head. It was a no-brainer to include icons from the games like this. We did our own thing with him, but he’s still the same guy with chainsaw blades for hands.

The duo also chat about how they push the M rating to the limit with the blood, gore, and even partial nudity. Nothing beats pixelated porn I tell ya! What about a Splatterhouse film you say? It’s a possibility, so long as that horrible video game film adaptor doesn’t get his slimy hands all over it. You know who you are.

Check out MTV Multiplayer for the rest of the interview along with possible influences from Dead Space and Fallout 3. Spoiler alert. They weren’t that influential. Splatterhouse is due out for the PS3 sometime later this year.