GDC09; Resistance 2 1.50 patch adds oodles
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We might be transfixed with Killzone 2 at the moment but there is always room in our hearts for some other multiplayer goodness.
With Resistance 2 somewhat neglected around these parts of late, news of new free (and paid for) game content have us itching to square up against the Chimera once again.
Speaking over at Gamespot, lead multiplayer designer Jake Beagle of Insomniac reveals just what the company is planning to unveil at GDC.
Patch 1.50 will include a host of new features. First up is Super human co-op mode which is an augmented version of the standard co-op mode but aimed at the more hardcore of players. There are higher rewards on offer but with an increased difficulty level so noobs need not apply. Especially when you realise that the auto-revive feature is surreptitiously turned off!
Taking player feedback on board, new maps will be more intimate and compact therefore forcing players to rely on strategy and team work rather than brute force. Bundled together as the Aftermath pack, the new arenas will cost you $5.99 and will hit the PSN this Thursday.
Also available will be new skins with Rachel Parker returning along with another female counterpart. Other new skins include black-ops guys, cloven from the first game and the Chimera Ravager model. These will cost you $0.99 each.
Apart from all this there are also some new improvements to the community functionality with the big news that dual PSN account sign in will soon be available. This will allow users to log in to another PS3 and play split-screen with their friends without missing out on valuable XP.
Check out the interview yourself below.






Dual PSN account sign in available soon. I’m pretty sure that would require a firmware update.
(Which I would assume would also be available soon)
Well, 2.70 is apparently coming real soon.
But we don’t comment on idle speculation.
LittleBigPlanet already has it I believe.
Excellent
Just what we’ve been waiting for
What video?
It dinnae work
That’s TWO videos we’ve linked to today that have gone offline for some bizarre reason.
LBP has the ability to sign into 1 or more local user accounts on the PS3, so that each player can save their character separately. R2 needs to save online data to the servers so multiple local user sign in is useless, and FW 2.60 brought the ability to sign into 2 PSN accounts on the same PS3, which is why the option wasn’t available when R2 was released, but Insomniac have been testing the feature ever since and now it’s here.
Well this certainly gives me a reason to get back into co-op mode with the wife. We already played it while I was getting the trophies, but stopped because it was so frustrating for player 2 to have to start from scratch all the time. Now I’ll just have to tear myself away from Burnout Paradise.
Correct. There’s more info of what’s going on over at our other article about FW 2.7
http://www.ps3attitude.com/new/2009/03/firmware-270-to-coincide-with-resistance-150-patch/