Uncharted 2 creator talks ice, snow, and a lot more
Richard Lemarchand, the co-lead designer of Uncharted from Naughty Dog, has been seized by IGN to talk on the sequel, Uncharted 2: Among Thieves.
IGN asks some tough questions with Richard answering in depth without giving too much away of what they have in store for us later this year.
Responding to a question on the technology behind the famous climbing we know and love in Uncharted: Drake’s Fortune, and how they have improved if for the sequel, Richard states:
In short, the climbing part of the traversal system in Uncharted 2 is much more realistic now. Reinforcing the sense of realism that the world of Uncharted has, by making sure that the characters and their actions behave just like you would expect in the real world, has been a key area of focus for us.
He later talks about the snow and ice effects that Naught Dog have brought into the game’s engine:
For Uncharted 2: Among Thieves, we’ve taken that dedication and attention to detail, and applied it to snow and ice… Unfortunately, we hadn’t implemented a “freeze all the water in this level” button in our engine, so we had to do it the good old fashioned way – with lots of hard work and the skilful creation of new shaders and visual effects.
This has got us even more pumped up for Drake’s return! We’re impressed by how much they’re improving on features that made the first game special and look forward to more news on the game soon. To read the interview in full, click here.
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