Six days in Fallujah: Bad Taste?
Currently under development by Atomic Games, the new IP chronicles the events of the second battle of Fallujah in 2004 by the U.S. Military. Specifically, gamers will join the 3rd Batallion 1st Marines over a six day period.
The idea originates from a U.S. Marine who returned from the war and decided that he wanted the public to know what had transpired during the operation. Using photos, videos and diaries, Atomic Games are trying to recreate a harrowing period in an ongoing war.
But is this too much?
With a war still being fought in Afghanistan and ongoing violence in Iraq, there have been shocked outcries from both media and individuals regarding the callousness of the games industry in handling such a senstivie and – perhaps more importantly – recent event.
The game has already been slated in the press, with some saying that it is wrong to be glorifying the horrors of war in this way.
Clearly, these people haven’t actually researched this game in any way shape or form.
We did a bit of digging, and have found some choice words from Atomic Games president Peter Tamte. The article states that the aim of this project is to show what it is like for real soldiers in the field. To make gamers think in terms of the bigger picture whilst at the same time providing a challenging experience:
We replicate a specific and accurate timeline — we mean six days literally.Â We track several units through the process and you get to know what it was like from day-to-day.
Konami seem to be trying to keep the peace by stating that they just want to make an entertaining game with a compelling storyline, but we feel that will simply not wash with many of the game’s detractors.
Calls for an outright ban are showing up all over the internet now, but we wonder if this is over-reacting? Many people seem to be jumping on the bandwagon in terms of not actually knowing much about the game itself and simply reverting to the likes of screaming “Think of the children!”.
From what we can gather, the game is going to make the point from both side of the conflict. Shouldn’t that be the case anyway? Fallujah was a highly controversial event, with many anti-war campaigners regularly using it as a poster-child of sorts.
Let’s be clear; none of us here at the Towers are Pro-War. We aren’t warmongers or bloodthirsty degenerates. We are, however, proponents of free speech and believers in better understanding our world. We do it through movies, books and games.
If this game demonstrates how hard it is to distinuish between terrified individual fleeing an area and charging terrorist, how split-second decisions can be catastrophically mis-judged and how easily the true horrors of war are missed or avoided, then we want to know more about the specifics of the game.
Naturally, we could well decide in the future that the game is in shockingly poor taste based upon the actual content, but we will not pass judgement on a game before it has even been shown in demo form.
Believe us, if the game warrants getting ripped, we’ll not be shy in doing so.