Bionic Commando: Lab report #001 video
We’re still catching up with a veritable torrent of press releases, buckets of twitter replies and the odd random message from beyond the grave (Elvis checks in regularly) so, once again, know that we report on the following stories with full knowledge that you may have already caught wind of them through other channels.
Pagan channels that don’t take time off perhaps – but that’s ok, we understand.
The following game has been a little quiet of late. A tad reticent and self-reflective some might say, like how a super-soldier sentenced to death for a crime he didn’t commit might be.
Well, it’s time for Capcom to break the code of silence with what (we hope) is the first in a series of “lab report” videos (presented below) outlining the game-play dynamics of the one-armed wrecking machine we know better as Nathan “Rad” Spencer – the Bionic Commando.
We’re liking what’s on offer here. The game-play video shows Nathan performing some rudimentary actions across a devastated city environment. There’s a hotchpotch of familiar themes going on such as swinging mechanics that smack of Spider-man, an open-world feel like inFamous and even the lush jungle environs of Uncharted thrown in for good measure (though they also remind us of a similar scene found in the new X-Men Origins: Wolverine game).
In other words, developers GRIN may not be re-inventing the wheel here so to speak, but that doesn’t mean they don’t know what complimentary parts put together will make a great car.
Nathan is also owning his own distinctive look. A motley of grunge styled threads and dreadlocks combined with what can only be described as a raid on Rambo’s wardrobe, it’s an interesting mixture of urban chic meets military practicality. The arm itself, and let’s face it, it’s probably a bigger star than the man that it’s attached to, is a wondrous spectacle of organic beauty.
With its numerous tubes that glow red with energy to the neutral toned cover-plates, there is every suggestion that GRIN took special care when designing the piece to make it unique, intriguing and, in a strange way, both robotic and sterile while retaining a human and personable quality. We applaud the design decision considering it would have been so much easier to go with a simple metal arm and be done with it. In contrast, GRIN have made the arm a character within the game and an object of utter coolness.
Bionic Commando is released on May 19th, 2009.