Dark Void Developer Diary: Things Have Changed
The people at Capcom have been tinkering away on Dark Void for quite some time now.Â
The game seems to encompass a number of themes and takes its cues from several well-known games and movies.
In the latest video for the project, the brains behind the operation talk about the influences which have affected the game and how it has changed since the original concept was first floated.
Apparently, that’s quite a lot.
The big new focus of the game is on verticality – seemingly the buzz word of 2009. Vertical battles are going to feature prominently in Dark Void, with great sections of rotating platforms stretching below and gargantuan stone pillars reaching into the air.
The main method of getting around looks interesting, too; some sort of cross between Warhawk and hang gliding from what we can gather.
The basics of the story are as follows:
Regular guy flies cargo plane over Bermuda Triangle. Plane breaks down and crashes. Guy wakes up in alternate reality cleverly titled ‘The Void’ and finds that this is the real conspiracy theory behind the disappearances in the Bermuda area. Cue evil bad guys, a fight to get back home and stopping the end of the world in the process.
Just another day at the office for our Average Joe pilot, right?
Well, no. Not really. Forgive us for sounding flippant regarding the story – it is actually shaping up to be something a bit different, with some great names involved, as you can see in the Developer Diary video up top.
The main gripe we have with what we’ve seen of the game so far is the issue of this ‘verticality’ thing. If implemented properly, it could reallyÂ gameplay interesting. The concern is that it will simply be another tacked-on ‘extra’ that every game seems to need these days.
Needless to say, we look forward to being proved wrong. For now, we will keep watch for more information as it becomes available.