Eidos MontrÃ©al announce Thief 4; no one is shocked
It began with the whispers. Furtive and fragmented; uttered in hushed and hurried tones, these snippets of rumour and warning infected the city like a palpable cloak of fear. The sages read the portents, heads bowed in resignation before foretelling of his ominous return. A master of shadows and knavish guile would strike from the darkness yet again. And no one was safe.
How dramatic. You’ll hopefully forgive us this bout of over-indulgence when you realise there is very little meat on the bones of Eidos Montreal’s recent announcement. In fact, considering there was a thinly veiled reveal in Edge Magazine last month, and some of the most conspicuous of non-denials we’ve ever heard, the news that Thief 4 (or Thi4f) exists should come as a surprise to anyone.
If you’ve never played a Thief game and are wondering if you should even care about this announcement, well, that depends on your gaming inclinations. If you prefer the shoot first, teabag the body later approach to gaming then Thief is probably a little too high-brow and slow paced to feed your homicidal urges. If, on the other hand, you enjoy stealth, strategy and intrigue – while bundled up in a medieval steampunk setting – then the Thief series is something you’ve either probably already enjoyed in the past – or you’re perhaps now salivating like a loon and destroying a perfectly good shirt.
Already diligently working away on the next chapter of Deus Ex, it’s quite evident Eidos Montreal possess a penchant for FPSs that distance themselves from the standard non-stop action mindset so prevalent in the market. Though obviously in development at the same time as Metal Gear Solid, many see Thief as a forerunner to Kojima’s popular stealth espionage game and even as a purer form in the non-confrontational “sneaking sub-genre”. As a matter of fact, the Thief series has traditionally been peppered with numerous groundbreaking nuancesÂ like “sound management” (the more sound Garrett makes, the more attention he calls upon himself) and how killing is viewed as a messy last resort.
Going through three previous iterations, “Thief: Dark Project” emerged back in 1998 on the PC to quickly garner a cult following for its cunning and distinctive departure from mindless killing. Its sequel, “The Metal Age”, was also PC only, but the third entry in the series, “Deadly Shadows”, did manage an appearance on a console in the form of Microsoft’s first Xbox. Scoring highly with fans and critics alike, many have been waiting for any sign of the “first person sneaker” making a triumphant return.
Officially, Thi4f has not been confirmed for the PS3. In fact, it hasn’t been confirmed for any platforms though it would be a safe bet that it will find its way on to our black monolith of choice.
Speaking to Edge, Stephane D’Astous sets up the game as something special:
“We’re in the early development stages for Thief 4, but this is an incredibly ambitious project and a very exciting one.”
How Eidos will update the game for the next generation of consoles is anyone’s guess. As soon as we uncover some actual footage however we’ll be on it like a rogue from behind and bring it to your attention.