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Home » Featured, News

Echochrono will warp time just like Echochrome warped space

Submitted by on Tuesday, 16 June 20095 Comments
Though some sources are currently only quoting a PSP release, it’s a safe bet that when the sequel to Echochrome, Echochrono (working title), hits Sony’s hand-held, a PSN version won’t be far behind.
Though featuring the same minimalist aesthetic and puzzle-based premise as the first game, there are some elements that will immediately jump out as starkly different when viewing Japan Studio’s follow-up to the Escher-inspired perspective-bending puzzler. To begin with, the obvious: it’s in 2D. Second, despite Echochrome’s title suggesting elements of the “chromatic”, it’s actually Echochrono that sports a dash of coloration. Third, now that you’ve mastered the laws of perspective, it’s time to tackle the greatest constant of all – time*.
Remember trying to explain the concept of Echochrome to friends? You managed it of course, but it was a hell of a lot easier just to show them game in action. Similarly, Echochrono makes a lot of sense in motion while words merely scratch the surface. We like words however, so – we’ll give it a shot.
The “chrono” aspect of the title relates to how, this time around, you won’t be bending space to your will but the very nature of time itself. The presence of colour is also no coincidence as players must solve puzzles related to colour-coded sequences. And if you’re slowly backing away from your screen right now, don’t worry – the trailer below should sufficiently decipher that last sentence.
The Marty McFly aspect of your past-self helping out “Current You” is something we’re excited to try out. We’re just not sure if, just like Echochrome, Echochrono will dazzle at the beginning only for it to throw you into a pit of frustration and despair when things get harder.
With 30 different puzzle types and an initial batch of 45 levels (expandable through DLC), we’re thinking: if Echochrome took us to the edge, Echochrono could surely kick us over.
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*Theoritcal physicists should not feel the need to contact us stating time is not a constant. We know.
Video Source
http://www.giantbomb.com/news/wait-echochrome-is-getting-a-sequel/1426/

026 screenshot viewer medium Echochrono will warp time just like Echochrome warped spaceThough some sources are currently only quoting a PSP release, it’s a safe bet that when the sequel to Echochrome, Echochrono (working title and known as Replay in Europe), hits Sony’s hand-held, a PSN version won’t be far behind.

Though featuring the same minimalist aesthetic and puzzle-based premise as the first game, there are some elements that will immediately jump out as starkly different when viewing Japan Studio’s follow-up to the Escher-inspired perspective-bending puzzler. To begin with, the obvious: it’s in 2D. Second, despite Echochrome’s title suggesting elements of the “chromatic”, it’s actually Echochrono that sports a dash of coloration. Third, now that you’ve mastered the laws of perspective, it’s time to tackle the greatest constant of all – time*.

Remember trying to explain the concept of Echochrome to friends? You managed it of course, but it was a hell of a lot easier just showing them game in action. Similarly, Echochrono makes a lot of sense in motion while words merely scratch the surface. We like words however, so – we’ll give it a shot.

The “chrono” aspect of the title relates to how, this time around, you won’t be bending space to your will but the very nature of time itself. The presence of colour is also no coincidence as players must solve puzzles related to colour-coded sequences. And if you’re slowly backing away from your screen right now, don’t worry – the trailer below should sufficiently decipher that last sentence.

The Marty McFly aspect of your past-self helping out “Current You” is something we’re excited to try out. We’re just not sure if, just like Echochrome, Echochrono will dazzle at the beginning only for it to throw you into a pit of frustration and despair when things get harder.

With 30 different puzzle types and an initial batch of 45 levels (expandable through DLC), we’re thinking: if Echochrome took us to the edge, Echochrono could surely kick us over.

*Theoretical physicists should not feel the need to contact us claiming time is not a constant. We know.

Video Source