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Metal Gear Solid: Rising to use new engine; look better than MGS4

Submitted by on Tuesday, 16 June 20099 Comments

Metal Gear Solid: RisingSpeaking on the Kojima Productions podcast, host Sean Eyestone revealed more than a few surprises regarding New Gear on the Block, Metal Gear Solid: Rising.

Though it’s nice to hear how the game will be handled by the “new blood” in Konami while the older crew take care of Peace Walker duties, it’s the somewhat bombastic statements about the graphics of the new game that may shock a few.

Though barely an infant in terms of engine longevity, the Metal Gear Solid 4 engine will not return for Rising. And before you snicker and suggest the reasoning behind this decision is simply because the 360 couldn’t handle it, Eyestone goes on to say that, not only are they building a whole new engine but how the game will have “better graphics” than MGS4.

“We’re redoing the engine from scratch, and it’s going to look amazing. It’s going to be a big project like Metal Gear Solid 4. The entire team is serious about making it look as good as possible on every platform.”

We’re not sure how this is possible but we’ll reserve judgment until we have something tangible to mull over.

Apart from claims of graphical superiority to previous games, Eyestone admits that he wasn’t too sure if people would notice how Raiden’s eye colour has now changed. As with every minute detail in the Metal Gear universe, the switch has significance and the fact that eye-patch looks like a bandana is not accidental.