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Invincible Tiger will last ‘the same as a DVD movie plus extras’

Submitted by on Friday, 31 July 2009No Comment

Invincible-TigerIn a recent interview with PS3 Attitude, Ollie Clarke – Project Manager for Invincible Tiger: The Legend of Han Tao – took some time to have a chat with us about Blitz Arcade’s upcoming PSN/XBLA side-scrolling pummel-a-thon.

During our chat with Ollie, we found out just what we can expect from the game in terms of real play time when the game hits later this year.

Early on in the interview, we asked Ollie about the duration of the title. Not only was he pretty precise about the game’s length, he also explained the reasoning for this:

For an average gamer, it will last two and a half to three hours. Duration wise, people should expect the same as a DVD movie plus extras worth of entertainment.

These days, people have many forms of entertainment competing for their attention plus they work long hours and have busy social lives as well as the internet to explore. Our aim in making this game was to make a good two and a half hours of high quality entertainment that people would actively want to find time to enjoy. I love games and I love good 20-30 hour epic games, however, these days I just don’t have the time! I want to play good games that I can complete in the time I have available and Invincible Tiger fits this gap.

Considering that the average game on the PSN is over in about an hour or two, we think this is spot on.

Besides which, let’s be honest; considering the game’s ingenious use of multi-dimensions, no-one wants to be wearing those glasses for hours on end; the whole world would wind up being 3D! …oh, wait…yeah, ignore that last bit.


Invincible Tiger: The Legend Of Han Tao is a truly unique title for the home consoles, in that it is the first in a new breed of interactive entertainment incorporating 3D into the game from the ground up.

So how does a 2D side-scrolling brawler make use of the third dimension? Basically, it means that you have a 2.5D environment where you can jump to the front of the screen to tackle the incoming hordes of enemies, or leap to the back of the environment to avoid imminent death when it all becomes too much.

All in glorious, mind-melting 3D!

The vegetation will be tickling the backs of your eye sockets!

Keep an eye out for the full interview coming very soon.