Alex Evans on LittleBIGPlanet 2; possible content backwards compatibilty
Sitting down with GameIndustry.biz‘s Phil Elliott, Media Molecule co-founder Alex Evans has reminisced about the wild ride of turning LittleBIGPlanet from an ambitious indie title that wanted to break all the rules to a system selling rainmaker on which Sony placed a great deal of expectation.
The interview is peppered with enlightening morsels from the always candid Mr. Evans, from how the infamous soundtrack inspired recall was a “double-edged sword”,Â insomuch that it garnered the title some extra media exposure, to the debate of whether or not to dump all the content created during the beta before launch.
Alex also expresses his thoughts on the future of the franchise and, more importantly, what to do with all the existing content when the inevitable sequel comes along.
Discussing the abundance of content now on offer and the different pricing models available, Alex says:
“[...] what I think is cool is that LBP can afford to experiment a bit more – for example, we’re getting on for 2 million levels that have been published now. If you look at online distribution for LBP, when the sequel comes along, what do we do with all that content? I think we can give consumers lots of stuff that you couldn’t in a traditional game. We can give them backwards compatibility with those levels, and then when you decide on how you’re going to sell that to them …”
Pushed if this is an official announcement of a LitteBIGSequel, Alex is careful to state that nothing has been written in stone just yet. He states:
“I’d love there to be a sequel, put it that way. But that’s not an announcement – although I will say that the entire team is working on LBP.”
Check out the rest of the interview for other tidbits including what happened to the prospect of users publishing their own content online and receiving accreditation. Apparently it’s still a possibility.