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Platinum Games talks Bayonetta; Background and Jeanne design

Submitted by on Friday, 3 July 2009One Comment

041 0 Platinum Games talks Bayonetta; Background and Jeanne designWhen you hear the term ‘background,’ you think of something rather dull and boring with no movement. With Bayonetta’s case, it’s exactly the opposite. Background is just a simple term for what we like to call a living stage.

Washi, the lead background designer for Bayonetta, took some time to discuss the design process of the game on Platinum Games blog. Mari Shimazaki also makes an appearance to speak about character design with Jeanne. Top it all off with a few questions answered by director Hideki Kamiya and you have one action packed Bayonetta blowout…

According to Washi, the background is quite important when designing an action game. Not only did the design team want to make the stages of Bayonetta pretty, they also wanted to push the limits of what they could do with “next-gen systems.” This meant incorportating movement into these backdrops and has been fundamental in turning Bayonetta into what is called a ∞ Climax Action game.

Bayonetta Background Platinum Games talks Bayonetta; Background and Jeanne design

So just what is this Climax Action Washi speaks of? In an interview with GameZine, Hideki Kamiya explains the term as the following…

“Climax action is about action at its most intense, all of the time. So from the cutscenes to the intense combat to the dynamic way Bayonetta moves around the environment. Bayonetta is full on from start to finish.”

Now with lots of movement the issue of camera angle arises. The goal of the development team was to find the sweet spot with just enough movement. Too much and the camera becomes a burden and the player isn’t a part of the game anymore. Too little and it becomes just another dull environment.

From the footage we saw at E3 this year, it looks like Washi and the rest of the development team got it right. It’s going to be an adrenaline rush like no other. But what’s stage design without character development, right?

If you’ve seen the videos, then you probably already know about Bayonetta’s female rival, Jeanne. In order to stand out, each character has their own definitive trait. With Bayonetta, it’s her hair. Jeanne, on the other hand, has a rather large lapel to showcase. To add more contrast between the two, her clothes were showered in a sea of red compared to the black of Bayonetta.

Jeanne Platinum Games talks Bayonetta; Background and Jeanne design

Style is also of the utmost importance between these two witches. After all, they have a need to look pretty fancy while dishing out some pain to their enemies. From the glasses she wears to the embroidery on her back, Jeanne is one sexy lady. Just be careful as she is likely to put a spell on you.

For more information on Bayonetta’s development process, be sure to check out the rest of what Platinum Games has to offer. Also, be sure to check out the entire interview with Hideki Kamiya over at GameZine as well.