Aliens Vs Predator drops complex class system
When you think of Aliens and Predators facing off against one another — undoubtedly with some Colonial Marines frantically dying in the middle — you probably think of three obvious groups: Aliens, Predators and Dead Guys.
However, with the influx of complex class systems in the likes of Killzone 2 and the Call of Duty games, more and more people are expecting weird and wonderful roles for their characters when they jump online.
Would a Colonial Marine medic for example be proficient in the skill of face-hugger removal? And what of Predator snipers? Would they come fitted with a specialised shoulder-mounted laser-turret?
Confirming in an interview with GameSpot, developer Rebellion have announced that they see the three main factions within their upcoming game as “a beautiful purity” and will not be over-complicating things further with an intricate class system.
It’s ironic that Rebellion have performed this design u-turn considering the class system in 2001’s Aliens Vs. Predator 2 was as complicated as trying to pilot the Nostromo drunk. Of course, the sequel was developed by Monolith, but it’s interesting nonetheless that Rebellion are willing to move away from what has became standard fare when designing a game’s multiplayer element, preferring to keep things simple.
The interview is a good read and worth your time checking out. If anything you get to hear about the Predalien. Yes, it is exactly what you think it is.