Final Fantasy XIV site updated – races detailed
The official Final Fantasy XIV English website has been updated with reams of new information regarding SquareEnix’s upcoming MMO.
Most importantly, we finally get an introduction to the game’s story. The new fantasy world, soon to be open to players to venture in, concerns benevolent Gods and Goddesses overlooking emerging tribes as they eke out an existence in the untamed lands of Eorzea. Sounds like a standard Final Fantasy set up to us.
Thrown into turmoil with the arrival of a more industrial and aggressive faction, the opposing clans band together to ultimately repel an attack that never comes.
What follows is an Age of Calm but also a surge of banditry due to a militarised nation now no longer needed to defend its cities and peoples. The perfect set up for adventuring.
Another large part of the site’s updates involves what classes or races will be available to the discernible player in 2010 when the game launches. The Elezen (picture above) share many similarities with Tolkein’s elves being the original inhabitants of the world and noted as noble, refined and somewhat nomadic. They’ve also got huge ears like elves so that makes them elves in our books.
The Lalafell are Eorzea’s equivalent to halflings/hobbits. Quoted as agrarian and acutely intelligent, the Lalafell also have a keen interest in trade and looking adorably cute.
Next up, and where would we be without them, is the Hyur. Basically the humans of the world (with better hair than any human could hope for), the Hyur are the dominant race and have influenced Eorzea most over the centuries with their talent for technology while spreading their “complex ethoses”. There are also two main tribes within the Hyur group – the Highlanders and the Midlanders. We’re thinking they probably don’t always see eye to eye.
Somewhat similar to the Hyur are the Roegadyn, a large maritime race found around the northern sea area. Noted for their courage and imposing bulk, they also are known to be loyal and tender at times with many of the seaman often coming to shore to find mercenary work.
Finally, the last and definitely weirdest of the bunch, we have the Miqo’te. Split into the diurnal Seekers of the Sun and the nocturnal Keepers of the Moon, these hunter-gatherers appear to be like dryads. Insular, xenophobic and dwindling in numbers, the Miqo’te display certain druidic traits that some players might enjoy embodying.
Check out the site for more information including a look at the city-states that are scattered around the world.