Grin closes, developers break out and form Outbreak Studios
After numerous whispers through the industry grapevines over the last couple of weeks, the sad news that developer Grin has shut its doors has finally been confirmed.
Posting on their official web-site, founders Bo and Ulf Andersson state that it is with “a heavy heart” that the development studio is now defunct. Though associated mostly with recent lacklustre titles such as Bionic Commando, Wanted: Weapons of Fate and Terminator: Salvation, the studio also worked on the solid action series Ghost Recon and the racing game Ballistics.
Quoting a cash-flow problem arising from “too many publishers [...] delaying their payments”, Grin’s existence became untenable. What’s also disheartening to hear is the allusion to an “unreleased masterpiece that we werenâ€™t allowed to finish” mentioned on their site. We’re always disappointed when studios shut but especially when we hear potentially great games will never see the light of day.
In related news, it didn’t take long for former-Grinites to pack up their office toys and assorted power cables and, from the very ashes of Grin, form a new venture – Outbreak Studios.
Headed up former EA/DICE stalwart Peter BjÃ¶rkland, the 25 people strong studio will focus on digital distribution with a mission to develop titles for the PSN, XBLA, Games for Windows Live , PSP Go and the iPhone.
Outbreak will be at Gamescom next week no doubt networking and securing new business. As we’ll be there too, we’ll be sure to bump into the guys and see if they’re willing to divulge any news about what their first titles as a new studio will be.