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Home » Featured, Headline, Interviews

Invincible Tiger: The Legend of Han Tao: Interview Part II

Submitted by on Monday, 3 August 2009One Comment

Invincible-TigerWelcome back to the second part of our interview with Ollie Clarke, head honcho of the team behind upcoming PSN title Invincible Tiger: The Legend of Han Tao.

Last time, we had a natter about the game, demo and development process.

This time, we’re focusing on the 3D aspect of the game that makes it so unique.

That and we threw in a few curve ball questions to keep Ollie on his toes…

1. How will the 3D aspect be implemented into the game so that everyone can enjoy the title – i.e. will 3D glasses be needed to play the game? Is a 3D-enabled TV required? etc.

On release the game will support DLP, LCD and Plasma screens that are 3D ready. You’ll be able to use shutter and polarised glasses to enjoy the game in Digital Stereoscopic 3D.

We’ve gone to great lengths to support as many screens and options as we can while making it easy to set up. We’ve also included an advanced options screen so that people can tweak and calibrate the video to their hearts content.

We are also in the process of setting up a website that will contain all the information on 3DTV technology and how to run it properly. This is groundbreaking new technology and we’re working hard to make sure as many people as possible get to enjoy it. The website to keep an eye on is As soon as it’s up we’ll announce it!

2. How important is 3D to the game? (Some have argued that the 3D aspect of the game may come across as ‘tacked on’ – not our words, but a concern from some)

I think people have got the impression that 3D is supposed to revolutionise games. It’s not. We make games to entertain people. We got into 3D for one good reason, it’s fun!

It is a lot of fun seeing blossoms flutter along as if they’re right in front of you. It’s fun seeing enemies dive into the background and foreground. Personally I liken it to seeing your toys come to life right in front of you. It’s an experience that’s well worth having and provided you have the technology, one we’re giving away free with the game.

Our aim is to support as many 3D options as possible from Polarised to DLP, even to Anaglyph so that as many people as possible get to enjoy the experience for themselves.


Don't fret - you can still play through the game in 2D!

3. In the current economic climate, is there room for the really original ideas such as the pioneering 3D aspect of Invincible Tiger?

Personally I think it’s exactly the time we should be pushing out there with new and exciting ideas. We should be pushing the barriers all the time with an aim to entertain people and show them things they’ve never seen before.

4. Are there any other games in development by the team which utilise the game’s 3D technology?

Our 3D technology is now built into our BlitzTech proprietary engine as standard. Any game we make can potentially include it and when you look at the range of games we develop the sheer number of genres you could see this tech working in is amazing. It all depends on whether publishers and games players are ready to experience it.

5. Which genres of games do you think would benefit most from the integration of 3D?

I’d really like to see 3D implemented into the new PS3 Motion Controller and Natal project. I think it would create a huge sense of immersion and allow us to create some really interesting experiences.

You see the Motion Controller and Project Natal integrating well with 3D games?

Yes, very well, I can’t wait to try this out!


Imagine this with motion controls... Interesting ideas...

6. Do you see 3D use becoming a standard option across all games?

I went to the CinemaExpo in Amsterdam recently which was a real eye opener. The film industry is so well educated about the technology and how it will benefit them. For them there is no question as to whether it will become standard.

In the games industry we’re just beginning to see how we can use the technology to make new and interesting game experiences for people to play. It’s exciting for us to be at the forefront and I think the games industry should be aware that we have one huge advantage over the film industry – high frame rates.

For example Invincible Tiger is running at 60 frames per second at 1080p in 3D. It looks fantastically smooth and creates an image that just invites people to stare at it.

7. Where do you see the games industry heading in the next 5 to 10 years?

This is a toughy, however I love to speculate!

I see 3D tech continuing to develop and refine to the point where even glasses are no longer needed. This is something we’re starting to look at.

I think the Wii will go HD at some point.

I see games being rentable online at some point in the future too, you’ll download the game for a fixed period as you would a film.

Most importantly I see the entertainment we develop becoming much more refined in terms of gameplay, presentation and reaching much higher levels in terms of appeal. I believe we’ve barely seen this start yet. Although a few games show a glimmer of what’s to come and this will pick up in pace in the next five to ten years.

8. Who is the best gamer on the team? At what game?

Hmm, good question. When it comes to Invincible Tiger? Aron Tomlin, our lead designer, is currently the undefeated world champion.

However if we were to take it to a game of TeamFortress 2 I think we’d find I’d be taking that top spot. Then again there are a few Call of Duty players here…maybe we should set up some kind of triathlon tournament to sort this out once and for all…

And that wraps up our interview with Ollie Clarke!

Many thanks to Ollie and all the guys over at Blitz Arcade for taking the time to speak to us. We may have to organise a game of something to see for ourselves who is the best gamer on the team…

If you have any comments, let us know!