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Free Radical blame “technical difficulties” for hampering Haze development

Submitted by on Wednesday, 12 August 2009No Comment

HazeNo doubt one of the biggest disappointments last year in terms of new games for the PS3 had to be Haze. Developed by Free Radical, the game was looking to be another overnight success from the people who brought you the classic franchise; Time Splitters.

But it clearly wasn’t. Reviews were very poor and many across the industry were shocked by how a much-loved developer could come up with a disaster of a game compared to what was promised.

Former Free Radical founder Karl Hilton, now Crytek UK managing director, has come out to acknowledge that Haze wasn’t exactly the game that they had hoped for:

Haze had a lot of development issues which meant it wasn’t the game it should have been. A lot of them were technical issues; the PS3 is a powerful machine but a difficult one to get the best out of.

We have heard a lot in the past about developers struggling to work with the PS3 hardware, with Karl admitting that they hit a few “stumbling blocks” that led to them spending too much time trying to make the game work how it should, and less designing the game properly.

These “technical difficulties” were no doubt the catalysts that brought Free Radical to their knees last December, until when all hope was lost and Crytek saved the studio from closure.

Karl Hilton hopes that access to the CryEngine will help the team push the capabilities of the PS3 system,which they believe no one has yet fully achieved.