Sega handled porting duties of Platinum Game’s Bayonetta
Up until recently, all footage of the supernatural hairy-witch game have been from the Xbox 360 build and now we know why: Platinum Games developed Bayonetta on the 360 and handed the PS3 porting duties over to publisher Sega.
Discussing the game’s creation over on the Platinum Games blog, Tatsuya Minami reveals:
With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be. The goal was to release the Xbox 360 and PS3 versions to gamers day and date, and even though there have been trials and tribulations along the way, we are incredibly pleased to be able to present two playable versions of the game on the Tokyo Game Show floor.
Recently, we’ve received questions whether there are any differences between the Xbox 360 and PS3 versions. It seems many of you are quite interested in this.
As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience.
It’s hard to tell what build of the PS3 version was recently shown and hence sparked off rumours that the ported version might be inferior to the 360. We have a feeling that, by the time the game is released next month in Japan, both versions will be near identical; albeit with the usual differences found across both hardware platforms.
That said, we do feel another “shoddy PS3 port storm” a-brewin’.