Move’s System Memory Requirements are Insignificant
Sony revealed it’s much anticipated motion-controller on Wednesday to vastly hungry press, eager to see the revolutionary device.
But just how revolutionary is it?
David Coombes, Kirk Bender and Anton Mikhailov demonstrated the range and variety of games, also showing off just how precise the controller was.
The Eye also displayed admirable strength, managing full body tracking, similar to Microsoft’s Project-which-shall-not-be-named.
Body tracking is achieved with a combination of Move, the Eye and the PS3′s head-tracking ability. The PS3 can also detect faces, even identify individuals through face contour and feature detection. The software will also be able to recognize gender, age, smiles and when eyes are open or closed.
Coombes explained that all the calculations necessary to handle image processing are done by the Cell CPU, which apparently excels at the doing floating point calculations.
The raw data can be processed incredibly quickly by the PS3, taking “under a frame” to translate to in-game. While Mikhailov didn’t reveal how much of the CPU’s overall power the Move controller requires, he did say that the memory demands are truly “insignificant”, which Joystiq postulates as 1-2MB of System Memory.














