Cecil: you need to go hi-res on PSN and XBLA
Charles Cecil, the MD of Revolution Software (the UK developer behind Broken Sword and Beneath a Steel Sky), has been speaking about downloadable platforms such as the PlayStation Network and Xbox Live. He loves them, but the reason why you haven’t seen anything so far is because “you do need to go hi-res” on those platforms.
In an interview with gamesindustry.biz regarding digital – and self- publishing, Cecil shared his delight at the success of Beneath a Steel Sky on the iPhone and Broken Sword: Director’s Cut on the Wii and DS.
When asked about his thoughts on digital downloadable platforms such as the PSN and XBLA, he had this to say:
“They’re wonderful – we haven’t produced our games for XBLA, because they’re 640×480. On iPhone, DS and Wii that’s perfect, but my sense is that if you’re going to go to XBLA or PSN, you do need to go hi-res. You don’t necessarily need to have an incredibly ambitious game, but you do need to go to hi-res.”
By the sounds of things, Revolution would happily bring their classic titles to the PSN and XBLA, but for the fact it would be too much work/expense for a small company such as Revolution Software.
It’s sad news because there is a dearth of adventure games on the PSN. Broken Sword would be a welcome addition, and it would also be perfect on the go with our PSP.
Revolution Software managed to get Broken Sword onto the Wii and DS with the support of Ubisoft. With the money Ubisoft are saving from not printing manuals, maybe they could invest in this project? We’re sure it would prove to be a low-risk investment.