Dead Rising 1 was “too Japanese” – Capcom
Not our thoughts, but the thoughts of Capcom producer Shinasuka Hohara who cites the failure to appeal to Western audiences as being the main reason why the first Dead Rising game underperformed. Are we really losing interest in Japan?
Hohara made the admission to CVG during an interview on Dead Rising 2. He claims they have learned from their previous mistakes, and have made moves to avoid making the same errors with the sequel by bringing in Canada-based Blue Castle Games to help with the development.
“The first Dead Rising was built in a very Japanese style. We had some help from America, but basically it was all done in a Japan. We wanted to do it better for a Western audience this time.
That’s why we’re working with Blue Castle now. They know what they like – and it’s good to have them come up with ideas and it becomes a back and forth thing.
Together, we’ve come up with crazier ideas than we did in the first game. What we didn’t quite manage in Dead Rising 1 was that it still felt too Japanese. We’re much closer to feeling like a Western game with this title.”
Will the marriage of East and West lead to gaming heaven? We’ll find out later this year when Dead Rising 2 hits the shelf, but from the early footage we have seen, we expect this will be one marriage that may well last.