The latest PS3 news – read this and your PlayStation will thank you…


Your PS3 future awaits – what is coming soon for PlayStation?


Our unique ‘no-score’ reviews, delivering fair and balanced assessments…


We’re called PS3 Attitude for a reason. Check out our PlayStation opinions here…


Need PS Vita news and reviews? We’ve got your handheld PlayStation covered too…

Home » Featured, News

Some more information on the aliens of Crysis 2

Submitted by on Wednesday, 5 May 20103 Comments

Crytek has a lot to prove when it comes to Crysis 2.  It seems lately all they have done is rubbish other franchises in a bid to get their hype machine started – it’s lucky Crysis 2 has us so interested!

So what can they tell us about the aliens in the game?

The key word they are trying to get across is ‘intelligence’, and enemies that will actively adapt to the surrounding environment whilst deciding whether they should attack or defend.

Of course, this is what every developer says, and the proof of the pudding will be in the eating – but until then we are happy enough to give Crytek the benefit of the doubt.

Crytek executive producer Nathan Camarillo has been kind enough to give a brief rundown of some of the aliens you will be coming across later this year, including one that has the same powers as you;

“Jumping across the level and sprinting, he’ll be able to do that as well.  He’ll really challenge you. He scales buildings, he jumps over you. He’s tough.

There’s a big guy too, a kind of brute alien.  The brute will actively try and destroy or invalidate your cover. If you crouch behind a car, he’ll know that it can be destroyed and will blow it up with his rockets.

Enemies also react to the type of weapons you equip.  If I’m coming at the heavy guy with a pistol, he doesn’t give a s**t, but if I picked up a rocket launcher, and I fired it, even he might take cover or try and side-step it.”

Is it just us or does it all sound a bit generic?  If you are going to bad mouth other games at least bring something new to the table.  Guess we will just have to wait to see it in action.