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Home » Featured, News

Stunning LittleBigPlanet 2 details emerge

Submitted by on Monday, 10 May 20106 Comments

sackboy water Stunning LittleBigPlanet 2 details emergeOn Friday we brought you the news that Media Molecule had confirmed the existence of LittleBigPlanet 2 – well now the June issue of Game Informer has reached the hands of subscribers featuring a look at the game.

We are simply stunned.

What we have is an entire mountain of new information – are you ready?  Then let’s go;

  • LittleBigPlanet 2 has less of a focus on platforming altogether and it’s more of a platform to actually create games with.
  • There is an all-new level creator and it is not just a tool to create platform games. An example of this would be the player being encouraged to create game types such as shooters, racers, puzzle games, Space Invaders clones and even RPGs
  • A player can customize their HUD. The example given is a health bar for a fighting game.
  • A Media Molecule developer has created a fully-functioning Command & Conquer Clone.
  • There is an amazing new creator tool called ‘direct control seats’.  In LittleBigPlanet, lots of people made rudimentary “hold R1 to accelerate” vehicles.  In LittleBigPlanet 2, Mark Healy created a car out of rubber wheels and a bottle, and then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.  Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
  • Direct control seat’s control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
  • A player can also place a direct control seat on their own platforming protagonist, allow them to change the way they move/jump.
  • Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes, but now users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
  • Players can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
  • A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. Just the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
  • Every LittleBigPlanet 2 player will receive their own profile on LBP.me.  It will display your activity feed as well as previews of their own stages
  • There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LittleBigPlanet 2, you can wave it in front of the Eye.
  • If you are not near your PS3 you can take a quick photo with your Smartphone to see an online preview of the level and add it directly to your level queue.
  • For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
  • Sackbots can be drastically increased or decreased in physical size.
  • Sackbots can be controlled by direct control seats as well.
  • There is a new gadget (like the MGS paintball gun). It is a big grappling hook.
  • Media Molecule says explicitly there are more gadgets coming.
  • All DLC from LittleBigPlanet 1 transfers over to 2. Including downloaded content packs, costumes, etc.
  • There is a major overhaul to the story level as well. There’s the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
  • Storyline is not country-based like last time, but is based in periods of time
  • You are no longer limited to the game’s stock sound effects. You can record your own sounds and voices, attaching them to characters or objects.  Magic Mouth from the original LittleBigPlanet is gone
  • Players can make full-on cutscenes, with camera angles and voice-overs included.  Players can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you’re watching or playing the level.

Wow, wow and wow!  Media Molecule has totally justified the need for a LittleBigPlanet sequel.

Fingers crossed for a playable code at E3.

[Source]