Move Party dev diary
The latest in a series of developer diaries for upcoming PS Move titles has been posted on the US PlayStation Blog. This one features the team from Supermassive Games talking about Move Party.
Move Party (working title) was unveiled along with several other PS Move games during Sony’s presentation at the Game Developers Conference in San Francisco. It’s a party game as you probably guessed, but Steve Goss, Creative Director for Supermassive Games, believes this is doing something completely different from previous games.
“For us it [PS Move with PSEye] changed everything because the types of games we approach were games that you cannot do any other way. By augmenting reality, by putting you inside the game; that’s not an experience you’ve ever done before.”
The main selling point for Move Party is that you are not “puppeteering” a character because you are actually in the game world yourself. This works by capturing yourself and your surroundings with the PSEye and projecting it into the game.
Goss talks about how Move lets you do exactly what you want to do with it, and he says that it’s “really involving.” He demonstrates this by pretending to move an imaginary Move at different angles in a bizarre manner.
The best thing about motion controller, according to Goss:
“It made us try to figure out how to do something different… It asks us as developers to think beyond what we thought about before. It’s not just an update, it’s a totally new way of controlling – and we need to take advantage of it.”
We quite like this series of developer diaries for upcoming Move games, especially the one for The Fight: Lights Out. Keep them coming.