Battlefied: Bad Company 2 update fixes several glitches
Few FPS games offer as much fun online as Battlefield: Bad Company 2, but it does have a lot of glitches. For example, none of your kills get tracked if you’re using the awesome M1 Garand. That’s just not fair. Thankfully DICE released an update today which will fix this bug as well as others.
The update includes the following changes:
- Kit images added in spawn menu
- Fixed the “required rank” field on the unlock items specified on the W&G page
- Added M14, NS 2000 and G3 in-game unlock pop-up when the requirements for unlocking them are reached
- Added a server side check of the veteran status of the players
- Award bugfix for “Win all 4 game modes” (it had marksman headshot as a dependency)
- Garand did not track anything, Thompson tracked Garand.
- Increased the penalty points for TeamKill and TeamDamage
- Increased the reward points for Objective Actions (Flag Cap/Assist, Arm/Disarm/Destroy/Damage/TeamDestroy/TeamDamage)
- Fixed veteran rank number not showing up in ingame scoreboard
- The southpaw setting now works for the anti-air gun and the Stationary AT
- Collectible weapon messages fixed
This update is already live, it will automatically download the next time you try to play the game. But while the update fixes many unwelcome bugs there are still many more problems for DICE to resolve.
Several examples of glitches have been listed by posters across the Battlefield forum, but lag appears to be the thing that is causing the most frustration for Battlefield users. It became an issue in recent weeks, and it’s something which has frustrated myself personally. Hopefully less lag will be one of the unlisted benefits to come from this update.
The announcement ended with the line: “Now you can go out and get your Garand stats you have all been waiting for.” The cheek. We don’t want to earn new Garand stats, we just want the stats we’ve already earned.
It should be said, the Battlefield servers have to deal with a lot of traffic, it’s a very popular game. It’s normal for glitches to sneak past the testing stage and only become noticeable once a game is thrown out to the world. The important thing is that developers show a commitment to solving the problems once they surface, and DICE appear to be showing that commitment.