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Catalyst sought to help Ubisoft Reflections with in-game art assets for Driver: San Francisco

Submitted by on Monday, 26 July 20102 Comments

Driver: San Francisco is the result of a partnership between Ubisoft Reflections and Catalyst Outsourcing, the Liverpool-based production service company. Ubisoft Reflections have entrusted the Develop 2010 award nominee (for ‘Services’) with the managing and creation of several high-quality in-game art assets. It’s an arrangement that has allowed Ubisoft Reflections to focus on the “more important internal core game features.”

Catalyst were formed in March 2008. They are a team, with over 51 years collective industry experience, who offer specialist skills to developers. Catalyst argue that outsourcing work to them will improve a development team’s performance and create better games while saving developers time and money. Catalyst’s previous work includes delivering high-quality art assets for Bizarre Creations’ super-charged racer, Blur.

Gareth Edmondson, Studio Director, Ubisoft Reflections, showed his approval at the high-quality services that Catalyst offered his company:

“Catalyst delivered the highest production value solutions for many aspects of our development. Senior team members were able to hand over the day-to-day operations of specific outsourcing tasks to Catalyst, giving them the freedom to focus on more important internal core game features.”

Ivan Davies, Production Director at Catalyst, also spoke of the benefits that each party has received from this arrangement:

“It has been great working with Ubisoft Reflections , they are a team of highly skilled, professional and talented people. Their passion for the Driver franchise and vast knowledge of vehicles and driving games made it extremely easily working with our external Partners.”

Driver: San Francisco was recently pushed back to 2011 because of the “competitive market”. An understandable move considering the quality gaming we’ve got to look forward to, but hopefully this isn’t a sign that the new Driver is lacking quality.

We loved the early Driver games and we’d love nothing more than to see a successful reboot of the series. Plus, the E3 teaser trailer really got us excited (see below). Catalyst can at least be happy in the knowledge that the artwork looks fantastic. Now it’s Ubisoft’s job to get it playing as well as it looks.