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H.A.W.X. 2 Prepares For Takeoff With Debut Trailer

Submitted by on Friday, 9 July 20107 Comments

It wasn’t long ago that we announced H.A.W.X. 2, the sequel to Ubisoft’s dog-fighting air combat game.  Now, the French-based studio has released a debut trailer for us to sink our teeth in to.

Pretty slick stuff, eh?  Not only did Ubisoft give us the very stlylish trailer, but they also handed down some very interesting details concerning some of the title’s new gameplay elements.

Just like the last H.A.W.X. title, this one is being developed by Ubisoft Romania and they’ve promised a whole host of improvements in an attempt to one-up the previous installment.

Ubisoft claims they have worked very hard to try and deliver a more authentic feel to their game by including several things that were either missing from the first game, or simply weren’t a focus.

The first of those is extra attention to taking off and landing.  To start a mission you’ll have to taxi out to the runway and take off just like a real pilot.  The same goes for landing, and in an effort to make a seamless transition, both of those elements use the game’s standard mechanics.  In some instances you may even have to stop and land in the middle of a mission to grab more ammo before you can complete your task.  They also hinted that it might not always be solid ground you’re taking off from/landing on, but rather sometimes an aircraft carrier.

Great balls of fire!

Another new gameplay element is the addition of precision weapons.  These can come in the form of either missiles or bombs, and both of them can actually by piloted by you after they’ve been fired.  The trade-off for this new feature is that your plane is left vulnerable when you’re guiding one of these weapons.

Ubisoft also says they’ve made a number of minor tweaks that might not be so noticeable, like the tuning of their physics engine to make the planes react more naturally to gravity and airflow.

Last, Ubisoft confirmed the exemption of the PlayStation Move.  This is one of the things that we were very happy to hear about.  As big as motion controls are right now, it’s great to see a developer understand that their game might not work well with them and not try to force them in.

Overall, H.A.W.X. 2 is looking pretty solid.  Since this new trailer doesn’t appear to be one of actual gameplay we’ll have to wait until we see something a little more concrete, or until we get some hands-on time to see how big of a part these new elements play.

H.A.W.X. 2 is expected to come out this fall and we’re certain more information will arise between now and then.  When it does, we’ll be sure to bring it to you in our typical fashion of awesomeness.

While we’re waiting, care to share your thoughts on the new trailer and details?