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‘Memory’ problems blamed for Final Fantasy XIV’s delays

Submitted by on Wednesday, 25 August 20105 Comments

While PC owners only have to wait until late September for the release of Final Fantasy XIV, PlayStation 3 owners have to wait another six month before they can sink their claws into the game. The reason for the delay? It’s all down to memory issues.

Speaking to VG247, producer Hiromichi Tanaka explained that the process of tailoring the game to work on less memory has taken longer than expected:

“The main reason was the memory, on the PC, they have enormous memory. For PS3, there’s a restriction. They are adjusting the memory size and customising it; it took longer then we were expecting. But we’re really working hard to bring it out as soon as possible.”

It sounds like Square Enix decided to create the game for PC then port it over to the PlayStation 3, and a quick glance at the recommended specs for the PC version shows how this approach can be problematic. Square Enix suggest that you have 4GB – or more – RAM to play this game properly on a PC, so it’s easy to see why they’re having problems scaling this back to work on the PlayStation 3 which carries a total of 512MB RAM.

The RAM in the PlayStation 3 is also split up into two: 256MBs dedicated to the XDR DRAM and another 256MBs of DDR3 RAM which  goes to the RSX graphics chip. This design has caused problems for developers in the past when they have tried to port games over from different systems. A key point to make is that the PlayStation 3’s memory is rarely an issue for developers when they start development on the PlayStation 3.

Hiromichi Tanaka has assured us that the PlayStation 3 version is coming along fine and it will arrive intact six months down the line. Our only fear is that the PlayStation 3 version could end up being quite glitchy if it’s not handled right.  Hopefully with Square’s vast experience working with Sony they’ll have enough know-how to avoid this happening.