9.5 minutes of epic BioShock Infinite gameplay footage
Sit back, stop everything you’re doing, relax, and watch nine and a half minutes of gripping gameplay footage from BioShock Infinite. Don’t let anything distract you because, believe us, you won’t want to miss a thing as there is a lot to digest.
Irrational Games have made a big deal about this footage going live today and it’s easy to see why. From start to finish we’re taken on one Hell of a ride; and, yes, all those awesome things they told us about in their ‘10 things to know about BioShock‘ articles are absolutely true.
Infinite may seem completely alien to the BioShock series in many ways, but from the start of this video we feel in familiar territory: the first thing we’re faced with is a poster drenched in symbolism reading the words, “It is our holy duty to guard against the foreign hordes.” It’s good to know that Irrational haven’t ditched BioShock’s trademark extreme ideologies and propaganda pieces. Other things will feel familiar to BioShock fans, such as the oppressive air and the plasmids (read: magical powers).
Other than this, Infinite is a very different beast from BioShock 1 & 2. The floating city of Columbia is basking in sunshine, it’s not dark and dank. Columbia’s constant glare leaves us feeling uneasy, it troubles us as much, if not more so, than the trapping water had done in Rapture.
What about the size of the maps? If Rapture left you feeling restricted, then you’ll be right at home in Columbia. Watch Booker DeWitt take on enemies that are barely within eyesight with a sniper rifle, as they return kindly with a deadly cannon. Speaking of DeWitt, listen to him speak. It’s such a common thing in games to have characters speak, but to hear it in BioShock feels strange – but brilliant. It’s just an unfamiliar experience because previous BioShock leads were so devoid of personality.
The enemies are intelligent and behave almost like they’re fully developed characters – not your usual stock baddie. They go about their lives as normal: they’ll chat away and display lots of smart but subtle human touches. They won’t attack DeWitt until something triggers them to do so, but when they are triggered they’ll come after him manically as if they’re possessed. They’ll attack in huge numbers, sweeping the map and they’ll attack from all angles. It looks as frightening as BioShock 1 & 2 were. The preacher’s glowing eyes, spasmodic movements and morphed vocals while screaming “who are you!” is genuinely unnerving moment, as is the part when the birds attack.
We also saw our first clips of Elizabeth combining with DeWitt’s to terrorise enemies. She’ll flood them with water to amplify the damage DeWitt can do with his lightning attacks. We also saw DeWitt fire a massive fireball (created by Elizabeth) at enemies using his telekinesis powers. Yes, DeWitt has telekinesis, he uses this power in the tavern to turn a local resident’s shotgun on himself – it’s a very cool scene.
Irrational proved with BioShock 1 that they could create captivating set pieces, and they clearly haven’t lost that touch. From the towers collapsing near the beginning to the terrifying enemy on top of the buildings at the end, this video grips you from start to finish.
We’ve barely covered everything that’s worth saying here, so make sure you watch the video for yourself, and feel free to share your thoughts below…