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Home » Featured, News

Killzone 3 – Move demonstrations

Submitted by on Sunday, 5 September 201010 Comments

Killzone 3 Jetpack Level e1277102239123 Killzone 3   Move demonstrationsHeavy sluggish weapons. That was one of the most common complaints we heard from people who played Killzone 2. Moving the targeting reticule across the screen was a laborious job (although for some it heightened the sense of realism). As Killzone 3 is PlayStation Move compatible, this should no longer be an issue – unless you have slow wrists, that is.

Motion controllers are great for first person shooters. With a simple flick of the wrist you can shift your target from one edge of the screen to the other, and you’ll find it easy to be precise.When using a thumbstick, making slight adjustments can be a clumsy experience, but when you’re using a motion controller it can feel natural. After all, you’re mimicking holding a gun, the same act you’re doing in the game.

At PAX, Killzone 3 developers were on hand to demonstrate the game using Move. As you can see from the videos below, the developer manages to take down Helghast soldiers quickly and with precision. Playing the game with Move seems effortless. There is no need for silly grand gestures either, just subtle wrist movements. You could easily play the game slouched down on your couch.

Our only concern is that you use Move to turn left and right, this could be slow and awkward to manoeuvre. To be fair, the developer does not appear to be struggling with this at all. Guerrilla will also allow you to adjust the turning sensitivity in the options menu, so we should be able to find a setting that we are comfortable with.

The developer also confirms that Move can be used in both single-player and multiplayer game modes. However, they have yet to decide if Move players will be able to go head-to-head with DualShock players. A decision will be made after some play testing is done, they’re concerned that Move players will have the advantage.

Check out the videos below:

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With each 'Move demonstration' video I see, I am gradually becoming more and more convinced by Move.

I hold reservations as peripherals in the past, such as the eyetoy or the sixaxis, seem to have been more of a gimmick than a genuine advancement in gaming technology.

I also feel that Sony (and Microsoft for that matter) have just been jumping on the bandwagon, after seeing the success of the Wii's motion control, and are just trying to break into the market because there's money in it, rather than it being the future.

I know Sony will have you believe it is the future, and it is designed for hardcore gamers etc. But they would say that, they're the ones selling you the product.

I'm still not entirely convinced, but I would like to be. If it works as well, if not better than a Dual shock controller then I'm all aboard, but if it's just another gimmick where it's a bit dodgy, and not every developer wants to support it, then I may give it a miss.

I guess I'll make my final decision after I've had a go on it (whenever that may be) and can decide for myself. I am leaning towards it, but I do still hold reservations atm.

Sony isnt jumping on the bandwagon, they started working with motion controls LOOOOONG before nintendo. They actually started the idea of Move in 2001. dont believe me? here's a video demonstration of the First (possibly, not sure) prototype of the controller in 2004. also, i dont know how to link, so just copy it and paste it in the URL. http://www.youtube.com/watch?v=JbSzmRt7HhQ

Yup - greatest rubbish ever spouted by Ninty (and they've spouted a bit in their time) was that it all started with them. Eurogamer also did a pretty good 'history of Move' piece, here's the link:

http://www.eurogamer.net/articles/digitalfoundry-the-case-for-playstation-move-article

This looks good - I am sure that the Gun accessory will make it better. Pointing a gun rather than a magic wand will feel a little more KillZone than Harry Potter!

Move is on my wish list at Amazon if anyone wants to treat me!

I have one concern with the Move and that is my new favourite technical issue - INPUT LAG on LCD TVs. I know much of this is personal perception but it currently makes me paranoid about spending upwards of £600 on a new TV!

I saw another "KZ3 move impressions" and it seems to be turning out great. I played 1 shooter on the wii, Medal of Honor: Heroes 2. It was actually fairly easy, even to play online. But my concern is that KZ3 gives to option to use the move. MoH: H2 was easy because EVERYONE had to use the wii-mote. But im sure that the normal controller will be easier for most people in KZ3. Guerrilla games needs to look into this issue. If i may give a suggestion, i would say to give the option in matchmaking. for example, if you want to search for a multiplayer game to play in, you can search for matches that allow you to only use the Move or matches that only use the Dualshock.

I've played a couple of shooters on the Wii, and didn't really like the way the 'point at the corners to move' thing works (not saying its bad, just not my thing) - it means that turning is done far slower than with a standard controller. However, in an alleyway fight where there's not a lot of turning, you'd expect Move to have the edge (particularly if they've removed weapon inertia for Move but left it in for the standard controller!)

Because of the differences, I think splitting them up makes a lot of sense. Otherwise you'll find all the controller players getting up close and personal with lots of sideways movement, and the 'Movers' sitting at the end of hallways :).

Yeah, I had no issues with the controls; after about 5 mins of using them, they felt fine. However, I am very curious at how it will feel to play with Move, and once I try it out...if I like it then I will probably buy myself a Move. I think how Move performs with shooters in general is likely to be the deciding factor for me.

I liked the heavy controls myself but it certainly didn't appeal to everyone. It put me off a little at first but I was fine once I upped the sensitive a little. I also changed the horrible standard button layout so that zoom wasn't sitting on L3. I bet many people were put off by these issues without thinking to configure the game to their liking.

Having three different groups is a good idea, if only to see which controller comes out on top.

What I think they should do in terms of multiplayer is have 3 different groups, Dualshocks,movers and then a mixed group. This ensures that everyone is catered for and everyone should be happy. In terms of gameplay I was one of the people who preferred the weightier controls so I'll play with a dualshock.

Good point. I reckon that'd be the best option too.