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The Brink diaries: fireteam squads explained

Submitted by on Tuesday, 5 October 201012 Comments

Brink ark e1286228763554 The Brink diaries: fireteam squads explainedBrink is one of the most exciting and ambitious first-person shooters on the horizon, on any platform. Splash Damage have a track record of making first-rate multi-player FPSs (Return to Castle Wolfenstein, Enemy Territory: Quake Wars) and with Brink they’re looking to take the genre further than anyone else.

Splash Damage have given Brink a dynamic edge unheard of in any other FPS titles, literally taking the player to higher platforms. They have also found a formula that is accessible to the softcore without losing that gruelling experience that the hardcore user demands. Underlying its solid gameplay is also a very strong and thoughtful story.

PS3 Attitude were fortunate enough to meet up with Splash Damage’s Richard ‘Rahdo’ Ham (Creative Director) and Edward ‘BongoBoy’ Stern (Lead Writer) at the Eurogamer Expo. In an epic two hour interview they covered everything you could possibly need to know about Brink. We’re not kidding. They gave us so much information, we’ve had to split this into a series of developer diaries which we’ve entitled, the Brink diaries.

This Brink diary covers the game’s fireteam squads. Fireteam squads have been introduced to guarantee that users across all three platforms can experience excellent party support. It’s an area where the PSN and even Steam are behind Xbox Live. Here Richard Ham explains how fireteams work:

“We want to make sure that you don’t get in any way, in any way, an inferior [product], we want you to get everything – across all three platforms. So we implemented fireteams. What that means is that when you’re in a match you can look at the scoreboard at any given time and you can see either your friend or that player who is really good, and you can click on them and issue them an invite into your fireteam. If they accept, we’re now in fireteam alpha; there are four fireteams: alpha, bravo, charlie and delta. Because we’re in a fireteam we immediately see each other’s colours differently, so I can always spot you amongst everyone else.”

Being in a fireteam automatically opens the voice chat channel. This is set to closed on default for a couple of reasons: Splash Damage would rather not have new players exposed to some of the more unsavoury personalities dwelling online unless they want to. Secondly, by having voice chat turned off as the default mode it gets rid of the confusion that arises from having half the players playing with voice chat turned off while the other half have it on. In those situations you find that those with chat turned on get frustrated at the others because they’re not listening to their requests for more ammo – they can’t hear them. However, by agreeing to join a fireteam, you’re agreeing to have voice chat turned on because communication is essential. You will want to share tactics and instructions.

Once you’re in a fireteam you cannot get split up. You’re tied to the hip. The system is always looking behind the scenes for a map which has two slots, so when you complete a map with your fireteam buddy you will always go to the next map together. This means that you can enjoy playing Brink all night with your mate(s) without the servers ever getting in your way.

Brink is on course for a Spring 2011 release. Remember to check back to PS3 Attitude regularly because we have lots more to say on this very exciting game.

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This game looks awesome. not only the ability to free run like in Mirrors edge, but the fact that it combines Single player with multiplayer in a way that doesn't need co-op. The only problem is that it comes out near the same time KZ3 does.

Sounds good though I would like to hear more on the game. I have maybe seen one trailer for the game and some gameplay but that's about it. The storyline sounds good along with the gameplay though I probably won't get this from day one. I'm still debating on that. I don't really have any care with the friend invite thing since it seems anymore when I'm on no one else is or we just don't have the same games. Oh well I guess. Can't wait what else they release on about the game.

This sounds really nice, and i have to agree the party/friends system on PSN is not very good. I want a bigger friends list now! (should be a easy fix)

Too right Vich - when they were taking suggestions for PS+, I mentioned it, and the bloke on the EU PS Blog replied that they'd think about it. No idea if he was just being polite though ;).

So they've taken the core features of the Xbox Live party system, and made them present in Brink, across all consoles? Sounds good to me.

When I used to play my 360 I found the invite and party system to be excellent, and when I got the PS3 I found playing online with friends to be a much less streamlined experience. You'd have to rely on individual games party systems, and sometimes they were just crap. Whereas 360 users could just use the Xbox Live party system. Brinks party system, however, sounds excellent.

Never played on 360 but will agree the PS3/PSN party system is sub par compared to what it could be.

It depends a bit on the game - I personally prefer dedicated servers where you can pick your rooms (SOCOM, KZ2, Warhawk) - allows more of a community to develop around particular servers, rather than be a group of 4-8 mates in a see of hundreds of thousands.

I personally don't mind relying on individual games, but make a point of only sticking with the games that do a half-decent job of it.

As for Brink, the stuff I've seen on the PSN looks pretty sharp, but the party system they describe here doesn't sound particularly innovative, and not as flexible as say KZ2 (which has the squads and squad chat, but also dedicated and highly customisable servers).

On the by - did they mention whether they would have proximity comms? I'm a big fan, at least of it being an option.

Agreed. i definitely prefer dedicated servers. I hated leaving a game lobby (or even match) in MW2 and the stupid matchmaking would place me in the same match, sometimes several times in a row.

The Fireteam system seems to blend together the usual PSN friend invite and teh Squad system in Battlefield Bad Company 2.

I love shooters - do you guys have any footage? Have seen some on Youtube (looks gritty and dark - reminds me of KillZone multiplayer); some in-game footage from PS3A would be great to accompany this series..

No in-game footage sadly. Still, we've played it; we like it; we're going to give you lots more Brink news over the next month or so.

There's a bunch of footage in dev diaries that they've been releasing across the PSN, well worth a download :).

Great shout - will get the PS3 onto this tonight will I am asleep!