GT5 Week; 5 things you should know about Gran Turismo 5
Gran Turismo 5 isn’t quite like the others in the series. With the series making it’s proper debut on the PS3, Polyphony Digital have added a few things to make the game more interesting. Here’s 5 of them:
1. There are 1,031 cars in the game
Games these days can boast many things; superior graphics, massive game areas and lots of weapons. However, Gran Turismo 5 has 1,031 cars. Seriously, thats a lot, even compared to GT4′s 721. Of these 1,031 cars, about 20% are ‘premium’, which means high and low beam headlights, detailed interior views and highly detailed damage models. We’ll get to Damage later, but the ‘standard’ cars aren’t so bad, featuring basic damage modelling as well.
Fun Fact: ‘Premium’ cars will also feature window wipers, which will help combat the game’s new weather system.
2. Cars will get damaged this time
While previous games were praised for the sheer precision when it came to car physics, the one thing that was always missing was damage. This time around, all of the cars can be damaged, with the ‘premium’ cars having more detailed models. Not only that, but the damage will be processed in real-time according to the speed and angle of impact.
Cosmetic damage includes things like scratches, dents and dirt, but its not limited to external damage; bumps and crashes can cause internal, mechanical damage.
Fun Fact: Mechanical damage is something not seen since Gran Turismo 2′s mechanical failures.
3. Karting, Rally and NASCAR
Racing won’t be limited to normal cars this time. You can take a break from driving insanely expensive cars on tracks from around the world in order to race with karts, or test your stamina with NASCAR racing. Rally driving will also make an appearance, so you won’t be stuck for modes to play should you get bored.
Fun Fact: Even though the karts are based on the 100cc karts with direct chain drives, the in-game karts feature a reverse gear, which means you can technically win a race in reverse!
4. GT5 has a Course Creator
Perhaps the most intriguing feature of Gt5 is the Course Creator. This features a tool that can randomly create new circuits, generating things like track parts, number of corners, time of day and number of sectors, and you can choose from a number of themes to act as a base. It doesn’t sound as in-depth as ModNation Racers, but it sounds like a great way to breath life into the game once you’ve exhausted the 71 tracks (20 more than GT4) across 26 locations.
Fun Fact: If you’re a fan of Top Gear, you can now drive the Top Gear Track!
5. You can race in 3D
One of the best features, in our opinion, is the option to play in 3D, should you have the technology. We’ve had the chance to play with GT5 in 3D on many occasions, and we can safely say that it adds to the game’s appeal. It’s not in-your-face, but provides a subtle effect which helps you when you corner and overtake, making your driving experience more immersive and generally more fun.
Fun Fact: Gran Turismo 5 supported 3D as much as 2 years ago.
So if you hadn’t made up your mind before, we hope we’ve helped you make a decision! What are your favourite features of GT5? Did they miss something out?
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