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Dungeon Hunter Alliance Hands-on – The PS3 Attitude Preview

Submitted by on Friday, 12 November 2010One Comment

On Wednesday, we were given the chance to play Modern Combat Domination, Dungeon Hunter Alliance and Blokus; all made by Gameloft which, up until now, has focused on mobile gaming. So how do their first console entries fare? Lets find out.

The next game we were shown was Dungeon Hunter Alliance. Based off the iPhone game of the same name, the console version features Local and Online multiplayer for up to 4 players, randomly generating dungeons as well as Move support.

As surprising as it may sound, the Move controls were intuitive and made the game easier to play. The Move button is used for attacks, and movement is controlled by pointing to where you want to go and pulling the trigger button. The implementation of Move support makes a little more sense in this game.

"The spider infestation was slightly bigger than they expected."

While lots of FPS’s will try and incorporate the Move to make them more immersive, the use of the Move in games like R.U.S.E. and Dungeon Hunter Alliance make playing the game a much more enjoyable experience, cutting out the faffing with a regular Dualshock controller, which may otherwise make controls more complicated than they need to be.

"Is it me, or is it warm in here?"

Graphically, although it won’t be winning any awards, the game is colourful and cartoony which makes the game pleasing on the eyes, especially for a PSN game, and effects look powerful enough that they look like they pack a punch. The camera is fixed at an angle above the action, and players are marked by a coloured ring on the ground. Loot is marked accordingly; the green player can pick up loot with a green ring, red player; red ring etc.

"Get off moi land!"

The inventory system is largely comprehensive; you can sell your loot for gold, buy new equipment, and auto-select the best combination from what you currently have. The skill trees are also pretty big; showing a lot of potential for levelling up your character.

The whole game feels smooth and fun to play, reminding us of old-school games like the Diablo series. While it still needs a little polish here and there, Gameloft has taken the iPhone game and done a fantastic job bringing it to the PS3. Look out for it in early January.

Would you buy this in January, or wait for Diablo 3? Post your thoughts below!