News

The latest PS3 news – read this and you PlayStation will thank you…

Previews

Your PS3 future awaits – what is coming soon for PlayStation?

Reviews

Our unique ‘no-score’ reviews, delivering fair and balanced assessments…

Views

We’re called PS3 Attitude for a reason. Check out our PlayStation opinions here…

Vita

Need PS Vita news and reviews? We’ve got your handheld PlayStation covered too…

Home » Featured, Headline, Reviews, Videos

Gran Turismo 5 – The PS3 Attitude Review (part 1)

Submitted by on Monday, 29 November 201015 Comments

Gran Turismo 5 Photo mode2 Gran Turismo 5   The PS3 Attitude Review (part 1)Gran Turismo has always been on a different plateau from its competition; that is not only other racers but just about any game, in any genre. It’s unique for its impressive sense of scale, polish, authenticity, depth and class. Yet, while that is its history, we’re in a different era now; so does this racing Tour de force still deserve to be revered, or is it time we sent Gran Turismo packing, to join Pong at our local gaming museum?

Lengthy install aside, a summary of our initial impressions would have the headline “awe-struck”, and that would be written as early as the opening video, where we see the birth of a car; starting from the mining of raw materials right through to adding the finishing touches. It follows the process with obsessive detail, demonstrating the necessary time, effort and skill needed when making a car, and we read parallels with the development of this game. The video evokes a love of cars, and that’s something that is never in doubt with regards to creator Kazunori Yamauchi and his team of 140 staff. The sequence ends with a racing montage that makes our hearts jump. Gran Turismo is most definitely back.

Before heading to the track, we have our first look at the dashboard. Seven icons are positioned at the bottom of the screen (GT Mode, Arcade Mode, Course Maker, Gran Turismo TV, Manual, Options and Save), and on the top right is the time, date and the latest news – fed straight to our dashboard from Polyphony. Sharp HD clips of drivers posing proudly in front of crowds, exotic locations, and beautiful cars are displayed across the background, and the jazz/lounge music (a series staple) is audible. This home screen is simple, elegant and very beautifully designed.

Nevertheless, it’s the racing that matters the most, not fancy menus or introduction sequences, so we went straight over to rip up some tarmac on Arcade Mode. Here we had the choice of Single Races, Time Trials, Drift Trials and Two-Player Split Screen. First up, we went for a single race on Autumn Ring, an old favourite, and we took to the track in a red Ferrari F40 ’92.

The Autumn Ring has been in Gran Turismo since the beginning, but it’s still as wonderful as we remember it to be in ’97, and it also looks better than ever. We had an unhealthy level of fun powering this Ferrari through the track. The car is fast, slick and we loved the roar of its engine. It had good grip, allowing us to take corners at high speeds, but it was loose enough to perform exciting drift around the bends. We pushed the car to its limits and our aggressive style got us into a few scrapes – the scars were visible on the F40′s body (it really does have damage after all!).

Trial Mountain Circuit 1 e1290980644542 Gran Turismo 5   The PS3 Attitude Review (part 1)

This stunner is just one of the 1000+ plus cars that you can drive

While a rear-view camera perspective is perfectly fine, we get the most pleasure from inside the car’s cockpit, and from here we can see the intricate details close up; we want to slide our hands across the textures on the steering wheel and the fabrics on the ceiling. Watching the driver shift his body as he changes gears is also satisfying because it confirms to us that he is working as hard as we expect him to be.

The gameplay also feels more visceral from this perspective: the sense of speed is heightened and it truly feels like you’re trying to master a fast and powerful car – this is especially noticeable when the rear-end starts to drift. The engine is also much fiercer sounding, and we know we’re in for a challenge when the snow and rain lands on the windscreen. We found this out to our peril on Special Stage Route 7.

As a racing spectacle, the city track doesn’t inspire; we drove along one very long straight road only to turn around and come all the way back. Yet, while it’s not for the racing purists, it is a great showcase of the game engine. It is played at night in the torrential rain with puddles forming all over the track, and the cars in front are blinding us with the spray from their tyres. The city buildings look stunning, as do the lighting effects, and we’re struggling to keep a grip of the surface.

Heavy rain is probably one of two occasions where we wouldn’t advise playing from the cockpit view (if you want to do well) because you can’t see a thing. However, the impossibility of the situation significantly raises the excitement levels.

The other situation where we wouldn’t advise using the cockpit view is when driving in a blizzard. Heading down the slopes of Chamonix Main in a Citroën C4 WRC ’08 is a completely thrilling experience that requires your full attention. There’s enough grip to hit high speeds, but the break pedal has to be pressed early when on this surface, otherwise you will find yourself sliding past the apex into the barriers. Because of the slipperiness of the surface, the slightest turn of the car will set you off into a drift.

Drifting is generally a lot of a fun, and rally races are something you’ll come back to regularly. However, it’s not simply mindless fun; it requires a lot of work on your part to the keep the car steady and to stick to the racing line. Breaking has to be done early and acceleration has to be carefully managed, but risks also have to be taken if you expect to win. It’s rewarding when you learn to master the conditions.

Arcade Mode in Gran Turismo 5 is just like it was in previous Gran Turismo games: it’s a place for gamers who want to get straight to the track in their favourite cars. The races are competitive, especially on the higher difficulty settings (where AI intelligence is greatly improved), so it is a good place to start. The customisable options are limited and so are the track and car choices; however more tracks and cars can be unlocked through playing career mode.

Inevitably, we had to move on from Arcade Mode because the interesting areas where elsewhere, in GT Mode. This is the career section of the game, where you begin as a lowly driver who picks up his first car, learns how to drive and wins small-time races before going on to be a superstar – along the way you’ll manage a team of B-Spec drivers, take part in Special Events and fill up a massive garage with all sorts of cars from the last 100 years.

When you enter GT Mode for the first time you will be prompted to set up your profile. That is: choose your avatar, wallpaper and set up personalised messages etc. While playing through the game you can take photos and upload them as your profile picture, and you can keep hold of your favourite replays. You have ample opportunities to personalise your GT Life experience.

The Top Gear Test Track e1290981627166 Gran Turismo 5   The PS3 Attitude Review (part 1)

Dodging in and out of cones on the Top Gear Test Track

We’re pleased to see the driving licenses back. They work in the same format as in previous Gran Turismo games. You learn how to break, overtake, turn and take on S bends etc. We’ve heard people complain about these being dull or that they sap the fun out of the game, but we consider them to be an integral part of the Gran Turismo experience. It is not an arcade racer after all; Polyphony has created a true-to-life driving simulator; so licenses play an important role in teaching you how to drive.

The early licenses are a doddle, but they get more challenging and complex later on. Most gamers should find it easy enough to pick up bronze rewards but only the best drivers will get all gold. There are essential skills being taught in these tests, such as learning to master breaking points and understanding weight displacement. They generally teach you about the limitations of your car, and how to get around them.

It has to be said, Gran Turismo always had impressive driving physics, but this is the best yet. It’s the closest thing you will find on a console to match the thrill of real-life racing. Every car feels unique, and their sense of weight, speed and stability is spot on. Some are a joy to handle while others are a nightmare, but they never feel the same, and it’s for this reason that you will want to collect every car going. You’ll want to give them all a try, and see what surprises they give you.

Your expectations at the beginning of your career will have to be tempered because you have to work for your garage. There may be over 1000 cars in the game but the car options are limited at first because of your low level and lack of money. Our first car was a second-hand Honda Accord Coupe ’88 with 90942km on the clock, and boy is it ugly. (I later gifted it to Del, because I’m nice like that.)

It’s one of the Standard Cars, and it hasn’t had anywhere near the same level of polish as the Premium Cars, and it shows, but don’t worry, this doesn’t apply to all Standard Cars; some of which scrub up quite nicely. Nevertheless, we would always choose a Premium Car over a Standard Car, without question. The lack of cockpit view in Standard Cars seals the deal, but with over 200 of the vastly superior Premium models to choose from, it’s hard to find reasons to choose a Standard model over a Premium, unless the race restrictions require you to use one.

So the next task is to get enough money to buy all of the Mercedes and Ferraris that you dream of, so off you go to A-Spec. A-Spec is where the competitions are. The mode plays in a similar fashion to previous Gran Turismo games. Even the entry-level tournament is the Sunday Cup (it’s good to see some traditions never change). Most of the competitions are themed; for example, some only allow American Muscle Cars from the ‘80s while others might only accept Minis. This set up forces gamers to try different cars, and experience different styles.

Sadly, some of A-Spec’s old problems are still present; it’s still far too easy for a player to buy their way to victory in many of the races. There may be restrictions on what cars you can use but it’s normally easy to find a car that can demolish every other car on the track, or, if you don’t buy one, you can tune-up one until it’s a beast. This is a shallow way to win so we advise gamers to choose sensible, competitive cars instead. You’re only ruining your own enjoyment.

The A-Spec is split into five stages: Beginner Series, Amateur Series, Professional Series, Expert Series and Extreme Series, and the higher the level the more difficult it gets – even if you have overpowered cars. The competing AIs get more aggressive and fly through the tracks; you have to bring your A game.

Speaking of AI, we are seeing some big improvements on that front. They no longer drive like robots, rigidly sticking to the racing line. They won’t deviate too far (that would be poor driving after all) but they show more signs that they can react to situations. It’s not uncommon to see AI competing against other AI rather than just you, as has been the case previously. Also, the higher the level we got to the smarter the AIs appeared to become. A very satisfying touch.

Deep Forest Raceway e1290983912633 Gran Turismo 5   The PS3 Attitude Review (part 1)

Gran Turismo 5 leads the pack

Gran Turismo 5 is essentially a racing role-playing game (RRPG?). You start with nothing – you have no cars and you’re not allowed to play on the vast majority of tracks – so you have to prove yourself by winning licenses and racing in the smaller competitions and Special Events, and, like all good RPGs, your development is measured by levels. We hope this doesn’t sound daunting because it really isn’t. The levelling up is as addictive as it is in any traditional RPGs, and knowing that we’ll be rewarded along the way with new cars and tracks keeps us hanging around. You’ll find yourself racing in many of the locked competitions and riding in the high level cars in no time – we guess they don’t trust noobs with super cars.

They don’t trust them with damage either. Polyphony Digital has implemented a progressive damage model that becomes more sensitive as you increase in levels. At the beginning you can ram a wall at 200mph and you won’t see a blemish, but once you get to higher levels the stabilisers start to come off and you’ll start to notice cosmetic damage, and at even higher levels you’ll see significant structural damage (but only on the Premium Models). We’ve been told that once you get to the higher levels the damage reaches simulation levels, and your cars can be left looking like write-offs. We’ve yet to reach these levels, so we cannot verify this, but we’re looking forward to finding out for ourselves, and once we do we’ll report back to you with our findings.

We admire Polyphony’s decision to leave damage for high level players for a few reasons: it rewards gamers for their hours of play, making them want to stick around for longer. It’s also a sensible decision; the damage you take has to be repaired and you don’t have the credits to do so early in the game.

Yet, we can’t help but wonder why a hardcore mode wasn’t included for those who want to experience damage early on. and we wonder why it isn’t made clearer to the user that damage will increase on higher levels. Everyone we have spoken to has been confused by the supposed “damage modelling” – the general response is “why am I bouncing off the walls unscathed as if they’re made of rubber? I though the game had damage? I saw it on teh box”. Lastly, why is there not an option to turn on damage in Arcade Mode? Where’s the harm in having it there? In fact, it would be a great place to go to relieve stress at the end of a hard day’s work. Not all players have forty hours to sink into the game to get to level 40.

Rome e1290986079309 Gran Turismo 5   The PS3 Attitude Review (part 1)

Something tells us that this car is not meant to look like this

One thing that Gran Turismo 5 has over its predecessors is variety. There is something for all racing fans here: grand touring, karting, NASCAR and rally. It also has snow, dirt, gravel and tarmac races, and it’s in Special Events mode that we get introduced to many of these racing types.

We get our first experience of karting here. These karts are extremely fast, lightweight vehicles that zip around the track – they’re not for kiddies. Breaking and turning at the same time can cause a massive spin so  technique is important; these are very competitive events. While the trademark Gran Turismo seriousness is ever present in karting, it still feels silly, in a good way. The karts are a great addition to the series.

Another great addition is the surprisingly awesome NASCAR races. Driving around a circular track in single file sounds dull and unchallenging, but that couldn’t be further from the truth. Real-life NASCAR driver Jeff Gordon takes us through some early lesson, and he teaches us how to slipstream and we learn why slipstreaming as part of a team works best for all.

The races feel fast and we love the turbulence and the unstable feeling we get when we stop drafting. You certainly feel like you’re in a battle of power. Yet, for all the focus on power, NASCAR racing is actually all about fine, subtle touches. We were pleasantly surprised to see how technical these races can be.

Having the Top Gear Test Track in the game is a dream come true for fans of the series. Now they can finally follow in the footsteps of Lewis Hamilton and Michael Gambon and take a car for a spin around the Dunsfold Aerodrome. After watching a video which takes us through the various sections of the track, we get to tackle it for ourselves. Funnily enough, we don’t race in a reasonably priced car but in a VW Camper Van, as part of a long convoy. The race is taken at a sedentary pace. It’s very surreal but extremely captivating all the same. Don’t worry you’ll also get the opportunity to fly through the track with more powerful cars.

However, can anything beat taking on the Nurburgring in a Mercedes Benz SLS AMG ’10 (the game’s cover star)? This car is a delight to handle; it’s powerful and it has incredible control. It’s also very elegant. Through the AMG Academy we learn how to master each stage of the Nurburgring, showing us how to tackle each section one by one before attempt a full lap on the legendary track.

We can easily see why this is Kazunori Yamauchi’s favourite track; it’s a test of endurance, concentration and skill due to the high speed corning, the several S bends and the subtle rises and dips in the track that cause the car’s body weight to shift, making it harder to adjust for the next turn. There are few things more satisfying than finishing a perfect lap with a great time, knowing that somehow you survived the devastating horizontal Gs.

Rome 1 e1290988754999 Gran Turismo 5   The PS3 Attitude Review (part 1)

When in Rome

As great as the AMG Academy is, it is outdone by the Grand Tour Special Event. This is a five stage tour through Italy. The first stage is a time trial, drifting through the Eigar in an Alfa Romero. Next up is a high speed race through Monza in a white Ferrari 430 Scuderia ‘07, against a pack of red Ferraris. Then, in a flame-orange Lamborghini, we powered through the gorgeous Tuscan fields at night – we could barely see anything but the fireworks in the distance. We remained in the Tuscan fields for the next stage, but this time we were on dirt tracks and driving a Ford Focus RS WRC 07 ’08.  Lastly, we dropped back into a Lamborghini, this time in a Miura, to race through the historic city of Rome.

The words epic gets bandied around a lot by gaming journalism, but this is truly an epic journey. Each stage offers a completely different setting, and requires you to bring different skill-sets. All the stages are stunningly beautiful and a complete pleasure to drive through.

The word epic is also entirely appropriate when discussing Gran Turismo 5. The game continues to throw out memorable gaming experiences one after the other. Racing in the wet at Suzuka in Calsonic in 3D is easily one of the best racing experiences we’ve ever had in virtual life.

We’ve sunk hours into this game already, and we still feel like we’ve barely begun to scratch the surface. There’s simply too much to cover, and that’s why we will be returning later with part two of this review. That’s not all, we plan to return later next month with a thorough look at the latter stages of the campaign and have a detailed look at the online mode. A game of this size and scale simply cannot be rushed.

However, at this stage, we can safely say several things: it is a stunningly beautiful game, the cars are a dream to drive and there is enough here to keep us satisfied for months (potentially years). We love many of the new racing types (NASCAR, karting) and the improved physics are the stuff of dreams. The RPG-style levelling system has been a complete revelation as well.

There are only some niggling problems that limit our enjoyment. Loading times have been excessive and our consoles have frozen on a few occasions. This has improved the more we have played – the game continues to install while playing – and turning off our internet connect did help matters. Sadly, the servers have been congested causing numerous problems, but hopefully the new patches will have resolved many of these issues.

Graphically there are some issues as well. The game is simply stunning most of the time but it’s not uncommon to see the engine creaking under the stress; we have seen a lot of screen tearing and noticeable dips in the frame rate. Some of the older tracks haven’t received as much care either, they still have 2D sprites in the crowd and the level of polish is below that of what we see in the likes of Madrid and Rome.

We’ve yet to come across mechanical damage, but Yamauchi has indicated that this will come later, but we can’t tell if he means at a higher level or whether it is to be released as part of a patch. One thing we do know that is coming is online leaderboards, hopefully they arrive soon because it’s been a mystery to us why they weren’t available from the start. We’ve barely touched the Time Trial mode because it feels worthless if you can’t share your times with your mates.

The silver lining is that most of these issues can be resolved by updates, and Yamauchi has been making noises to suggest that this will be the case. He’s also hinted that more features will arrive in the future. We’re delighted to know that Yamauchi still isn’t finished with the game, even after five years of development, and we’re confident that this game will be a lot more feature heavy (yes, it is possible) by this time next year. It already puts most games to shame.

We started this review by asking if Gran Turismo still deserved to carry as much reverence as it does, and after a thorough play-through of Gran Turismo 5, we can safely say that it does. It is not just a triumph for driving games, it is a landmark moment in gaming. The level of ambition and aspiration that Yamauchi and his team had for this game is staggering;it’s actually inspirational. It’s classic Gran Turismo brought to the new generation with a much sexier presentation, many more features and superior gameplay. Was it worth the wait? Without a doubt, yes.

Don’t forget to check back to PS3 Attitude for part two of this review, where we will be looking at just about everything that wasn’t covered in this review. Yes there is a lot more to discuss. Amazing, eh?

Buy from – Amazon (US) : Amazon (EU)Gamestop : Gamestation

Buy the Collector’s Edition from – Amazon (US)Amazon (EU)

Related Posts:

Comments have been disabled for this post.
Sort: Newest | Oldest

Good read. Interesting to see you guys are doing this review in parts, which I suppose is fair enough given the behemmoth that is GT5.

I was wondering about the damage though, as I had a go on GT5 and didn't notice any damage at all. I thought maybe I hadn't had a bad enough crash to see the full effects of the damage, but even after a few scrapes against the barriers I expected to at least see a few dents and scratches.

This review has cleared that up though, and I suppose I can see where they're coming from not damaging cars early on. They're probably coming from the angle that new players are more likely to crash early on, and as you say, you won't have the credits to repair the car after every race, so I think it's fair enough unlocking damage later on when players are more experienced.

Anyway, roll on xmas so I can get this game already!

Great stuff...

I am merely dabbling with this game and the cheap way of winning races (sticking a turbo on a 650cc Cappucino to bump up that pathetic 60BHP!) is fun!!!

I am not a driving game (or car) fan per se so getting into this game was always going to be a bit of a struggle for me.. That said I have had loads of fun over the weekend learning about Traction Control and ABS!

The photo feature is awesome - as an amateur photographer its a very cool addition to the game and i like the freedom to shoot like you have an SLR changing shutter speed, exposure settings and F stops etc... I would like the ability to fast forward and rewind through the replay though..

And where is that Youtube function???

I think youtube upload is coming with some of the other online stuff in Dec-Jan like it says in the in-game manual :D

Cant wait to spam my ytube with GT5 videos :D

Whilst I always feel awkward posting in Gran turismo posts, knowing i'm never going to get the game, it has to be said that this is by far the best review of the game I have read on the internet and it's still only a part 1. It seems as though other reviewers skimmed the back of the box and whacked a number on it (something i'm glad you guys don't do) and that you have actually spent time with the game and are giving it a fair review. But anyway i'm off to play Hot Pursuit :)

Great review Sean :D

Currently i'm lvl 18-19 on A-spec and 11 on B-spec(my best driver can actually drive the car now). I dont know if anyone else noticed this but in B-spec races yoU really need to micromanage the driver get he's pase up and down as he's form goes up/down, when i do this he's consistently race 4-8 sec faster than if i dont and thats a lot.

I wish there was a was to speed up some of the B-spec races thats the only thing i want. The dammage i dont care about GT series have never had it so this time i just see it as a bonus, but not really needed!
Now what car to buy when i sign in now? Got about 3-400k to spare...

Great review - you've done it again PS3A. I've seen so many bad reviews of GT5 (read the review, then played the game and the review was atrocious - often factually incorrect). I'm _really_ enjoying GT5 - it's absolutely epic. Also:

- If you want to see the AI in action, play B-Spec, it's a great way of checking it out :).
- Damage unlocks partially at level 20 and fully at level 40.
- You can get a preview of the type of opponents you'll face in each race, so it's easier to make sure your car is appropriately powered.

Would type more, but off to race :).

I'm impressed by what I hear and see. This game is surely now on my Christmas list. The design looks well polished and I do like how you call it a racing RPG. This game fits perfectly in my category.

I can understand the damage leveling along with leveling of AI as you increase in levels which I like. It will let me learn what I must learn without having to restart ten times. Plus with over 1000 cars I would rather test them all out then just go with one and tune that up. I'd only tune a car out if I was desperate for the win so I could move on in the game.
It will keep any new players in general from being frustrated at the game in general if they crash in the first part of story mode. Grid was good but if you crashed pretty hard by accident you had to waste a rewind or start over even when you just started playing. With the series set up it I like on how the damage and AI start easy and then get progerssively harder and harder with each series. It gives enjoyment plus something as an award each time you level up and not just cars.
I have seen quite a few photo shootings from players and they look amazing. That is something I will no doubt use a lot and they seem so real at times.
Thank you for the NASCAR part and it has my favorite driver. I'm a major fan of Jeff Gordon. People at least may see that it takes more then just driving in circles to be in NASCAR now.
How the AI gets challenging and actually compete against other AI seems like an interesting aspect. In a game like this, I haven't seen much along the lines of AI racing against other AI. That will be a first for me to see.
I'm slightly disappointed like you guys, that there is no hardcore mode. Though I won't be good when I first play it would of been fun to have that choice when I had gotten good enough to be in such a mode.
Though with all of it's little problems, it will not effect my choice of getting this game around the holidays. Sounds really fun and a game that I can play over and over again. Another splendid review to read.

Grid is the worst game i ever driven on PS3 that i bought(my prefs of course). i played it for about 2 hours then gave it away on twitter to a American... You should know argentiam350 that there's really really not much Nascar racing in GT5 So far i've seen 1 ONE special event with it... And driving in cirles is NOT fun at all, the Nascar races are the most boring one's sorry :(

As for the AI so far they have no chance of keeping pase with me even in simular cars and i'm almost lvl20(half way).
But it is really fun to watch B-spec races. I gave my AI lvl 10 driver a high power RWD car with comfort tires and he was drifting all over the place <--- Pricless Cant wait to get the youtube feature and the other stuff that is locked in-game that will be patched in dec-jan :D

At least it's mentioned. I find NASCAR awesome yet have barely anyone to talk about it with since majority think it's racing in circles when it isn't just that but I don't even get to explain what else there is to it since they won't listen.

I hear you, Argetlam. I'm not much of a Nascar fan myself but I understand its appeal. It is more fun since it's so evenly matched.

It's funny, the same reason people rag on Nascar is the same reason I can't watch a lot of the international racing. It seems like it's not even a fair race. The cars get so strung apart that it's just not fun to watch. I might as well be watching one guy turn laps by himself. I don't give a damn if it is a road course or you think it takes more talent, it's still boring.

Same reason I stopped watching MotoGP. It's exciting for about the first 2 laps, but then the top few guys pull away and if your driver isn't up there, he's not going to have a chance. It seemed like the guy that won always did so by a wide margin. There's no drama involved.

And rally racing? Forgot about it. It's one guy racing down a course by himself. How is that fun to watch? Again, I have the utmost respect for those drivers because I'm sure you have to be insanely talented to do it, but that certainly doesn't make it more entertaining.

Like it or not, I have to admit, the one thing NASCAR does better than any other form of racing that I've seen is drama. And drama is traditionally fun to watch... especially at 200MPH. :-)

Ya. The only problem is that the same driver has now won 5 years in a row. To those who aren't fan that may not seem much of a problem to you, but to me it's getting annoying especially this year since the guy didn't win barely any races until the last ten. I just hope someone else wins next year or I'm not going to be watching much NASCAR after that.
But I'm a Jeff Gordon fan and I've felt bad for him. He gets so close to winning and then he seems to hit some bad luck. Oh well he'll win soon hopefully.
Anyways back on topic. Ya who wouldn't want to try and drive a car at 200MPH in real life. That would be fun.

Jeff really? Ughhh I hate to say it but I am a Dale Earnhard and Tony Stewart fan, by the way Jimmie Johnson is in the lead right now I think. Well I guess you found two people that like it eh :) On the fence about GT5 at the moment guys becouse I love Burnout and anything Burnout related, but I can see although GT5 and Burnout are racing games but they are totally different.

From what I have seen GT5 is more about realism and although I can see where people can find it fun, it doesn't seem to be for me. I guess I am more of an adrenaline junky. I am all about smashing into a enemy car at 200 miles an hour.

Well good racing to ya

NASCAR season is over and Jimmie won, again. Dale and Tony are good to though if them and Jeff were the top three in the race I'd be going for Jeff and wanting him to win.Good to see that I'm not the only one that likes NASCAR around here at least.

I knew it was over but I was talking about the standings not the whole cup. Well if they were in the top three I would rather see Jeff win too, just becouse he hasn't had his time in the light for years now. Dale and Tony seem to be everyones top picks, but I love to see a racer that just keeps going for it win.

Been getting into drag racing more recently though, becouse the fuel cars are bad$#@&.

the game is great. im spending countless hours on it too. The only negative aspect of the game is the damage, as you guys mentioned, I would have preferred to have a hardcore mode, I guess I will have to reach a high level to see this happen.

I remember this racing game GRID, it had better damage physics than GT5 (at least for now, while im low level), and it came out a couple of years before.

Until now my favorite feature is the photo shooting. the cars and scenary are beautiful. They all look great, and i enjoy taking pictures every now and then.